Eddie's Dantooine converted by squipple - FINAL
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- authraw
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I have been testing this map and I must say, it's AWESOME! I never played the original version, but I would count this among my favourite mod maps for Battlefront 2.
As far as bugs, I've only found one so far (and you may have corrected it already.) There were a couple of floating bushes here.
You've done a great job at converting this map! Keep it up!
As far as bugs, I've only found one so far (and you may have corrected it already.) There were a couple of floating bushes here.
You've done a great job at converting this map! Keep it up!
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motorxmania
- squipple
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ARC_Trooper_phi658
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Hey cool, I like the planet Dantooine since I played it on KotOR and RoE2. This map feels like a real battle because the factions start off from opposing directions and try to strategically cross a bridge to take a command post. Oh, and I like the difficulty of the AI (I kept getting shot by a bunch of SBDs).
The only thing I wish this map could include are kathhounds. But even without it, I will still be playing this for a long time to come, and I look forward to classic conquest as with the conversion of Italia to BF2
The only thing I wish this map could include are kathhounds. But even without it, I will still be playing this for a long time to come, and I look forward to classic conquest as with the conversion of Italia to BF2
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Protector_Pulch
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ARC_Trooper_phi658
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Penguin
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- squipple
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Yeah, it is kinda plain. I think it was one of Eddie's firsts. I still had fun playing it in BF1 because of the battle on the bridge. But that's when you could throw orbital strikes out there and clear the whole bridge when it got packed. It's a whole new ballgame with the new modes and heroes/villains. Still a great map for a round of "hide and snipe".
Anyway, Tean got me classic, so this map should be released this evening sometime, along with kastel.
Anyway, Tean got me classic, so this map should be released this evening sometime, along with kastel.
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Ateas
- Teancum
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- squipple
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