Is it possible to drop direct falling V-wing bombs, timebombs, or mines from the bottom of the land based (NOT rep_fly_gunship_sc version) gunships? And if so can someone show me how?
Another Q: How can you set it so you can spawn at techno Union ships as CIS or the assembly area as Republic?
Gunship bombing run and Techno Union/Assembly area spawns
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adventfear
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Caleb1117
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Re: Gunship bombing run and Techno Union/Assembly area spawns
1. Edit the gravity in the bomb's .ord.odf.
2. Look at the Hoth shield generator ODF, and copy some of it's ODF lines, those lines make it similar to a CP, then once you place the object in ZE, you will be able to define it a spawn path, and or a capture region.
2. Look at the Hoth shield generator ODF, and copy some of it's ODF lines, those lines make it similar to a CP, then once you place the object in ZE, you will be able to define it a spawn path, and or a capture region.
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adventfear
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Re: Gunship bombing run and Techno Union/Assembly area spawns
Oh okay, but I have another Q:
Does the swamp speeder work in game, or do I have to download something to get it working?
Does the swamp speeder work in game, or do I have to download something to get it working?
- elfie
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Re: Gunship bombing run and Techno Union/Assembly area spawns
I beleive it dosen't work period.
- elfie
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Re: Gunship bombing run and Techno Union/Assembly area spawns
it shouldn't be that hard. there are certain lines in the file, if that is not working for you copy the lines from com_bldg_controlzone.
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computergeek
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Re: Gunship bombing run and Techno Union/Assembly area spawns
You also have to set the team that it is a command post for in ZE
Hope this helps
Hope this helps
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woner11
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Re: Gunship bombing run and Techno Union/Assembly area spawns
You could make it capturable though.
