Hardpoint issues (MilkShape 3D)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Hardpoint issues (MilkShape 3D)

Post by RogueKnight »

I seem to be having issues with hp_firepoints in my gun models.

The way I set up a weapon to get ingame is like this.
I position the model on the axis so that the axis is where the knuckle of the first finger would be when holding the gun.
I create a triangle mesh, place it at the front of the gun barrel, name it hp_fire, and hide it.

Upon export, the gun is properly held, but the muzzleflash and ammo come from the axis as well, instead of the hp_firepoint.

Milkshape 3D appears to be incapable of handling nulls, so I figured I'd just use meshes.

Can anyone tell me what is wrong?
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Hardpoint issues

Post by Fluffy_the_ic »

Your problem is that you're hiding the msh. What I would suggest doing is giving your hp a transparent texture and then hexing trans onto it when you export. If that dosn't work, than you have to do it by way of putting your model into XSI and then using mshex.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Hardpoint issues

Post by RogueKnight »

Well, it still doesn't work even if I don't hide the mesh.

EDIT: the mesh doesn't appear ingame, but the firepoint is still incorrectly placed.
Post Reply