I'm very much new to map making, and while technically the first things I will be doing are for the first game, the process will be the same so I will ask here.
How do I make my terrain look smooth and natural, specifically with regards to making hills and dips?
Smooth, natural terrain
Moderator: Moderators
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Smooth, natural terrain
Well I like to use tga2ter to give the terrain a higher resolution. http://www.gametoast.com/viewtopic.php? ... 91#p499228
It reads heightmaps which I've made sort of a tutorial to make here: http://imgur.com/a/6AJQw
Other than that I would use the paint tool to paint terrain to a certain height. Then add detail with the bell tool and smooth it out. The ramp tool is also useful.
It reads heightmaps which I've made sort of a tutorial to make here: http://imgur.com/a/6AJQw
Other than that I would use the paint tool to paint terrain to a certain height. Then add detail with the bell tool and smooth it out. The ramp tool is also useful.
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Smooth, natural terrain
Am I able to use this on an existing terrain, and will this enable said terrain to be used in SWBF1? I only ask this because this issue only came up after I attempted to convert the SWBF2 Hoth map to SWBF1 (yes, I know it's mostly the same but I wanted the rear entrance part too) and this happened:Kingpin wrote:viewtopic.php?f=64&t=29691

So I figured I would copy the objects over and manually recreate that particular part of the map.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Smooth, natural terrain
It generates terrain only. You have to convert it to the BF1 .ter format.
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Smooth, natural terrain
So you mean it generates SWBF2 terrain only. Unfotunately this means I can't really use it, lest I end up with the same problem the screenshot above highlights again.MileHighGuy wrote:It generates terrain only. You have to convert it to the BF1 .ter format.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Smooth, natural terrain
I and other people have been able to successfully convert the terrain to bf1
http://www.gametoast.com/viewtopic.php? ... 20#p508883
http://www.gametoast.com/viewtopic.php? ... 20#p508883
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Smooth, natural terrain
Yeah, that's the method I followed. Yet the result was those untexturable black holes in the terrain.MileHighGuy wrote:I and other people have been able to successfully convert the terrain to bf1
http://www.gametoast.com/viewtopic.php? ... 20#p508883
