I can do anything I want with the Rep clones, but CIS is giving me all sorts of headaches.
Has anyone else had any problems with the CIS? I have done all the same things as I did for Republic, but it won't work.
I know its hard to help when there are so many factors that could make the cis.lvl and cisshell.lvl not work in the shipped maps.
First question is does anyone know of tricks or tips with the CIS side, or is it supposed to be just like the rep. If it is then I know I am screwing something up (most likely -
(TO test my issues, I have alos not made any changes to the CIS side, and munged it as if it were a modded side. I have copied my Common over to sides, I copied the CIS from assets, I have put the proper munge and clean bats under the sides. When I use an unchanged CIS, it still crashes. THe difference I can see is that the addon cis.lvl is 94 KB and the shipped cis is 96 KB.)
Second, Also (I know I am long winded), the shipped cisshell.req is kind of wacky, it lists models and then various weapons of the classes because most of the classes use the same bdroid model. If I want the engineer, the heavy, and the magnaguard to use cis_weap_inf_rifle, how do I list this in the cisshell req so that the game will recognize it? I would assume I would do it the same way as I did for the Republic, listing the unit model and then the weapon.
Third, Also, I noticed in one of the gametoast forum tutorials they refer to putting info from assets\shell, except the req files and putting them inot _BUILD\shell. I did not do this for the Republic, is this required.
Thanks for any assistance and Merry Christmas!!!


