W.I.P.: Pax Empiricae, BETA OUT!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Blade117
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Re: W.I.P.: Pax Empiricae

Post by Blade117 »

Impressive unit preview. Can't wait for the mod. Any expected filesize?
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Re: W.I.P.: Pax Empiricae

Post by impspy »

Nova Hawk wrote:Isn't the SpecForce Commando AQT's skin? Cuz I remember him doing something just like it. Anyway, nice units. :thumbs:
Yes, he kindly donated the skin. :D
Blade117 wrote:Impressive unit preview. Can't wait for the mod. Any expected filesize?
So far compressed it is 150 MB, and unpacked it is 1.77 GB.

I am not quite done with this preview, expect more tomorrow. ;)
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Re: W.I.P.: Pax Empiricae

Post by Delta-1035 »

Looks good! :thumbs:
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Re: W.I.P.: Pax Empiricae

Post by impspy »

Unit Preview part #3

Kota's Militia Units:


Militia Saboteur:
Hidden/Spoiler:
Image
Weapons: DH-17 Blaster Rifle, DL-44 Blaster pistol, V-1 Thermal Detonators (x3) Frag Grenades (x3)
Variations: none
msh changes: Saboteur msh, Militia Sniper msh, Militia engineer msh, militia ptl msh
Class:Rifleman
Description: The Rifleman unit for maps where Kota's Militia shows up. This unit also shows up maps with the rebels as a seperate unit.

Militia Sniper:
Hidden/Spoiler:
Image
Weapons: DC-15s Sniper Rifle, DC-15 Blaster Carbine, V-1 Thermal Detonator (x4), Dispense Health/ammo (x2)
Variations: none
msh changes: Saboteur msh, Militia Sniper msh, Militia engineer msh, militia ptl msh
Class:Rifleman
Description: The Sniper unit for maps where Kota's Militia shows up.

Militia Engineer:
Hidden/Spoiler:
Image
Weapons: DH-17 Blaster Carbine, DL-18 Blaster pistol, Fusion Cutter, Concussion Grenades (x3), Dispense Health/ammo (x2), Detpacks (x2)
Variations: none
msh changes: Saboteur msh, Militia Sniper msh, Militia engineer msh, militia ptl msh
Class:Engineer
Description: The Engineer unit for maps where Kota's Militia shows up.

Militia Trooper:
Hidden/Spoiler:
Image
Weapons: Force Pike
Variations: none
msh changes: Saboteur msh, Militia Sniper msh, Militia Trooper msh, militia ptl msh
Class:Special
Description: The unit is based on those annoying TFU Militia Troopers. :P

Militia Lieutenant:
Hidden/Spoiler:
Image
Weapons: DC-15A Blaster Rifle, DC-17 Blaster Pistol, V-1 Thermol Detonators (x4) Rally
Variations: none
msh changes: none
Class:Officer
Description: One of 2 officer units for Kota's Militia; provides a health bonus to nearby allies. Only shows up on maps with Kota's Militia

Militia Captain:
Hidden/Spoiler:
Image
Weapons: A280 Advanced Blaster Rifle, DL-44 Blaster Pistol, Proton Grenades (x3) Rage
Variations: none
msh changes: none
Class:Officer
Description: The other officer unit for Kota's Militia, however he provides a damage bonus. Only shows up on maps with Kota's Militia


Militia Elite:
Hidden/Spoiler:
Image
Weapons: Z-6 Rotary Blaster, DC-17 Blaster Pistol, V-1 Thermol Detonators (x4) Frag Grenade (x3)
Variations: none
msh changes: none
Class:Elite
Description: Again, another unit I couldn't not include. The Elite has more health then it's Rifleman counterpart, and his Z-6 can tear through enemy line, but has limited ammo.

Non-standard Imperial units:


Jumptrooper:
Hidden/Spoiler:
Image
Weapons: Rail Detonator, E-11 Blaster Rifle, Baradium Core Thermal Detonators (x1) Jetpack Rocket
Variations: none
msh changes: none
Class:Special
Description: This unit is based off of the TFU Jumotrooper with a few custom addons. Both his Jetpack Rocket and his Rail Detonator can home onto enemy units, but both have very limited ammo.


501st Jettrooper:
Hidden/Spoiler:
Image
Weapons: Imperial Heavy Repeater, Q-4 Holdout Blaster, Grenade Launcher, Baradium Core Thermal Detonators (x1)
Variations: none
msh changes: none
Class:Special
Description: A fanon unit, this is the 501st Jumptrooper. He is equipped with the Imperial Heavy Repeater (of JK fame ;) ) which is capable of both rapid fire and grenade launching. Only shows up with the 501st.

EVO Trooper:
Hidden/Spoiler:
Image
Weapons: FA-3 Flechette Launcher, T-21 Light Repeater, Baradium Core Thermal Detonators (x1), Consussion Grenades (x3) Mines (x2)
Variations: none
msh changes: none
Class:Special
Description: Another TFU inspired unit. The FA-3 Flechette Launcher is capable of being charged up for more power. This unit also has a shield generator.


Shadow Trooper:
Hidden/Spoiler:
Image
Weapons: E-11 Blaster Rifle, Q-4 Holdout Blaster, Baradium Core Thermal Detonator (x1) Stealth
Variations: none
msh changes: none
Class:Special
Description: This unit is a hybrid TFU/other EU sources. On the one hand I went with the EU Shadowtrooper look (Straight Black, normal E-11), but on the other hand the stealth ability is inspired by TFU.

Noghri Death Commando:
Hidden/Spoiler:
Image
Weapons: E-11 Blaster Rifle, DXR-6 Disruptor, V-1 Thermal Detonators (x4) Detpacks (x2)
Variations: none
msh changes: none
Class:Support
Description: Darth Vader's support unit. More health and more damage then a normal trooper, this unit is capable of attacking both near and far, as well as packing some heavy explosives.
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Re: W.I.P.: Pax Empiricae

Post by skelltor »

what do the rail dets do?
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Re: W.I.P.: Pax Empiricae

Post by Darth_Spiderpig »

Very nice work on the Noghri. :thumbs:

This mod's coming along pretty awesome. :thumbs:
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Re: W.I.P.: Pax Empiricae

Post by AQT »

The sides are looking fantastic, impspy. My only gripe is with the militia units: while I know you are doing the random msh concept with them, there's something about it that doesn't look standardized or uniformed if you know what I mean.
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Re: W.I.P.: Pax Empiricae

Post by impspy »

AQT wrote:The sides are looking fantastic, impspy. My only gripe is with the militia units: while I know you are doing the random msh concept with them, there's something about it that doesn't look standardized or uniformed if you know what I mean.
I think; do you not like the fact that they look un-uniform, more like a mish-mosh of differant units, instead of a more standerdized force? (thanks for the feedback btw :) )
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Re: W.I.P.: Pax Empiricae

Post by AQT »

Well from what I've seen in the various versions of TFU, Kota's Militia was kind of like the Rebel Alliance, how they were organized and wore uniform combat clothing. That's my point.
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Re: W.I.P.: Pax Empiricae

Post by Nova Hawk »

Wow, those new miltia units and noghri skin looks fanatistic! Great job! 8)
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Re: W.I.P.: Pax Empiricae

Post by skelltor »

where is that noghri model from or did you guys make it?
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Re: W.I.P.: Pax Empiricae

Post by impspy »

skelltor wrote:where is that noghri model from or did you guys make it?
The Noghri model is from Jedi Knight 3, kindly converted by DEVISS ;) , and the skin is from Dravaik.
skelltor wrote:what do the rail dets do?
They act like the Bulldog RLR, except they home better and have only 2 rounds per clip.
Darth_Spiderpig wrote:Very nice work on the Noghri. :thumbs:

This mod's coming along pretty awesome. :thumbs:
Nova Hawk wrote:Wow, those new miltia units and noghri skin looks fanatistic! Great job! 8)
Thanks guys :D , and thanks to all for the feedback.
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Re: W.I.P.: Pax Empiricae

Post by CressAlbane »

OH MAN!
I got to get this when it comes out. Sorry Dark Times.....
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Re: W.I.P.: Pax Empiricae

Post by Maveritchell »

impspy wrote:The Noghri model is from Jedi Knight 3, kindly converted by DEVISS ;) , and the skin is from Dravaik.
...and do you have permission?

To be honest, I'm a little disappointed at the decisions you've made for your mod. So far, I'm not seeing a whole lot of originality - what I see is a huge grouping of a bunch of other people's and other games' past work. Rather than just cherrypicking assets you see that look nice, work a little harder to make something new.
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Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Yes, we have permission to use the skin.
Maveritchell wrote: So far, I'm not seeing a whole lot of originality - what I see is a huge grouping of a bunch of other people's and other games' past work. Rather than just cherrypicking assets you see that look nice, work a little harder to make something new.
You want to see new?
Hidden/Spoiler:
Image
my gun
Image
my gun
Image
my model
Image
my model
Image
my model, my backpack, my gun
Image
my model
Image
my map
Image
my model and skin
Image
my model
Image
my skin
Image
my model and skin
Image
my model (TBH, i don't even know if we're using that)
I made more, but showing those would be spoilers.
I also did JK alien kitbashes, but i won't post those either.

I won't post the stuff impspy did either.
Mav, you of all people should know that you can't do everything. I am not a very good skinner, and impspy will tell you the same thing is true of him. Yes, we used stuff from JK, yes, lot's of other people's stuff is in this mod, but there are people (i won't name names,) who have given us stuff for this mod, if people release their stuff, it's gonna be used. we can't post a pic of every single thing, and no one cares that we reskinned 5 wookiees.

We also have another Imperial side on the way, ( I won't say what) with models made by ME.
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Re: W.I.P.: Pax Empiricae

Post by Sky_216 »

IndianaJoe wrote:Yes, we have permission to use the skin.
Maveritchell wrote: So far, I'm not seeing a whole lot of originality - what I see is a huge grouping of a bunch of other people's and other games' past work. Rather than just cherrypicking assets you see that look nice, work a little harder to make something new.
You want to see new?
I made more, but showing those would be spoilers.
I also did JK alien kitbashes, but i won't post those either.

I won't post the stuff impspy did either.
Mav, you of all people should know that you can't do everything. I am not a very good skinner, and impspy will tell you the same thing is true of him. Yes, we used stuff from JK, yes, lot's of other people's stuff is in this mod, but there are people (i won't name names,) who have given us stuff for this mod, if people release their stuff, it's gonna be used. we can't post a pic of every single thing, and no one cares that we reskinned 5 wookiees.

We also have another Imperial side on the way, ( I won't say what) with models made by ME.
I'm not sure why Mav "of all people" should know you can't do everything. And to be fair most of those models are hardly "yours", they're Pandemic's with alterations.

But aside from that it looks pretty good, agree with AQT that having random uniforms for the militia isn't a great idea though. Maybe you could make them different species/skin colors?
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Re: W.I.P.: Pax Empiricae

Post by Maveritchell »

IndianaJoe wrote:Mav, you of all people should know that you can't do everything. I am not a very good skinner, and impspy will tell you the same thing is true of him.
I'm not giving you a hard time because I think that - you can do everything, and you posted proof in the pictures above. It just takes time. I'm giving you a hard time because the pair of you have shown yourselves as capable, but a lot of the time you're taking the quick way out and using a JK3 model here, a pre-released map there.

Edit: I'm also trying to look out for you in terms of releasing it - GT's rules aren't as strict as the Filefront network's rules - I can't accept a file there if I know it has models ported from another game (entirely user-created models obviously don't fall into this category).
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Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Well Mav has been doing this for a while hasn't he? Even i know that there are limits to everyone's talents.
True, they are composed of pandemic models,( i did a lot of it myself actually) but nobody makes EVERY model from scratch right?

oh, i am serious, if i tried to skin a gran, you would die laughing

EDIT: read Mav's edit, why don't we just say these things? XD if it's illegal, I better start making new heads fom scratch.
Last edited by IndianaJoe on Mon May 10, 2010 11:14 am, edited 1 time in total.
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Re: W.I.P.: Pax Empiricae

Post by 501st_commander »

IndianaJoe wrote: oh, i am serious, if i tried to skin a gran, you would die laughing
:lol:

anyway.. nice unit update.
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Re: W.I.P.: Pax Empiricae

Post by StarkillerMarek »

Just an update for you guys, but I think I may have dealt Mimban: Mining Village a mortal wound by trying to manually add CTF modes. It may not ever get released, sorry.
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