Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Teancum
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Re: Model showcase thread Part II

Post by Teancum »

And the bipeds? I assume they're just SWBF2 models re-imported, correct?
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Re: Model showcase thread Part II

Post by Taivyx »

Let's see a wireframe view of all of them. Like t551 said, you don't get workmanship range as far as a blocky SMG and a full-scale, detailed SSD.
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Re: Model showcase thread Part II

Post by Death_Commando »

@Taivyx:ok just i need some time
@Teancum:nope, no models were imported from bf2
Here are my other new models:
Combine Sniper[the white lines are not on the model]:
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Nade:
Image



EDIT
Sorry for the double post but,
@Taivyx:here is the wireframe view of all models:
Hidden/Spoiler:
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Re: Model showcase thread Part II

Post by Teancum »

Death_Commando wrote:@Teancum:nope, no models were imported from bf2

Image
Except for those spheres below the model are a dead giveaway that you imported them. That being said you're automatically bumped to your third warning. The staff has been watching you, and you've skirted your way around these being "Your" models by saying "Oh, I meant my friend's" or other ways of changing your story afterwards. So there's two warnings. The third comes from flat out lying about the Palpy model. Even without the cloth nor the sphere at the bottom it's easy to see where it came from.

This is not up for discussion, the staff has discussed it already. Shape up or get the boot.
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Re: Model showcase thread Part II

Post by MandeRek »

:shock: Right, I'll just close my eyes for this discussion, and show off my new Jedi!

Foul Moudama, 100% missing/messy-poly free, and already weighted! :D

Image
I'm also updating my Roron Corobb, and fixing some missing polys on Agen, so my heroes are 100% perfect! :D
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Re: Model showcase thread Part II

Post by {501st}Commander_Appo »

Awsome.
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Re: Model showcase thread Part II

Post by SilvaDalek »

Wow! Make him fatter. :P
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Re: Model showcase thread Part II

Post by MandeRek »

Nope, i won't, sorry.. I'll leave him this way, because I think he's canon now (yes, he has a 'belly' on some pics, but that is the cartoon, and BF2 focuses not on expanded universe, so i can improvise a bit while i merge these 2 i think ;) )
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Re: Model showcase thread Part II

Post by ryukaji »

My first gun model!

Mini Uzi
Image
just need someone who will export it
(also do you have to have certain things on the model like hp_fire and stuff cause i dont have those on it and dont know how.)
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Re: Model showcase thread Part II

Post by Taivyx »

Proportions are right, but let's see it from the front, how it would look in first person, etc.

From what I can see all you did was trace the Mini-uzi and extrude, you might have done more, but we can't see that without a good look down the front.

In any case you've gotten a basic concept in weapon modeling, the tracing/extruding.
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Re: Model showcase thread Part II

Post by ryukaji »

its not just extruded its got little details so its not just a block

Ill post another pic when i get the chance
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Re: Model showcase thread Part II

Post by MandeRek »

Well, i hope people can remember my ithorian.. Here's my final Roron Corobb, i remade him completely, since the old one sucked.. I'm very proud of this, so no bad comments please! :P Before people will talk about 'being canon', i made it as canon and REALISTIC as possible.. Enjoy! :D

Image
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Re: Model showcase thread Part II

Post by Caleb1117 »

Wow!
That looks great, much improved, texture and all.
Could you post a side shot?
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Re: Model showcase thread Part II

Post by MandeRek »

I will ASAP.. I didn't fix the old model, it was a too big mess! This one is just a new one.. will have side screen soon! Need wireframe as well? :P
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Re: Model showcase thread Part II

Post by FOOLIS »

Really great ... well done MandeRek :bowdown:
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Re: Model showcase thread Part II

Post by Taivyx »

Holy mother of.......

WOW.

I'm not kidding, that is just....... amazing.
Better than most of Pandemic's models to be sure
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Re: Model showcase thread Part II

Post by MandeRek »

Thanks Taivyx, I'm Diet Dr. Pepper honored when you say it! :D (and thanks FOOL, i know that sometimes you love my models :P :lol: )

We all have our speciality as moddeler, and i really focus on player models, and things which should be alive (so animal-walkers, and plants..)

Thanks for the compliment, really! I'll update soon with a new Yuuzhan Vong hero of mine, which is also quite 'original'.

If people are interested, i may also post an ingame screen of Roron (and the side view ofcourse, working on that!)
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Re: Model showcase thread Part II

Post by Caleb1117 »

Sounds great!
:D
Wireframe isn't needed, but if your in XSI anyway, go ahead, ought to be neat.
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Re: Model showcase thread Part II

Post by MandeRek »

I've got family on visit right now, and i forced my nephew on my modding computer to take 2 screens of Roron, and then he sweared at me for Alien-lover or something like that. He also closed without saving and laughed, but the dude didn't release my precious scenes are stored online AND on cd-rw :P

Image

Image

For ingame you'll have to wait; weighting first, and then some testing etc.

I MIGHT smooth the part between the neck and head, but it will be animated anyway...

Enjoy ^^

Edit: I know this belongs in request thread, but it belongs to this model:

I'm wondering if anyone could give me a unit_template_beta, with collision on EVERY single bone! (and working offcourse) I can't get player collision working, and i would love to add cloth data to all my Jedi...
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Re: Model showcase thread Part II

Post by Taivyx »

Just a heads-up, your images aren't working in that last post
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