this is in my BFront2 error log
Hidden/Spoiler:
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (110 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (111 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (112 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (113 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (114 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (115 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (116 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (117 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (118 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (119 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (120 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (121 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (122 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (123 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (124 needed)
Message Severity: 2
.\Source\Combo.cpp(2674)
Combo[a11a0085]::State[DASHATTACK]::AnimatedMove::If failed to add Combo::Condition (75 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (125 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (126 needed)
Message Severity: 2
.\Source\Combo.cpp(3324)
Combo[a11a0085]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]
Message Severity: 2
.\Source\Combo.cpp(3324)
Combo[a11a0085]::Animation: failed to add 'stand_gam_guard' [c351bd35]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (127 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (128 needed)
Message Severity: 2
.\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_gam_guard_upper' [43ac7652]
Message Severity: 2
.\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_obiwan1b_end_upper' [9eb62990]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2_ATTACK' [194b5358] (129 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (130 needed)
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[RECOVER2]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (131 needed)
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[RECOVER2_ATTACK]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[RECOVER2_ATTACK]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (132 needed)
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[ATTACK3]::Animation: failed to add 'stand_gam_guard' [c351bd35]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (133 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (134 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (135 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND2' [38ef5817] (136 needed)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "Combo" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace trshlla' [e5332cb2], type [70c67e32]) failed
Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace trshllb' [e4332b1f], type [70c67e32]) failed
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2248f6ae: trying to replace "dea1_bldg_central_platfom" with "dea1_bldg_central_platfom0"
Message Severity: 2
.\Source\Combo.cpp(3197)
Combo[982880fe]: (=) failed to add Combo::State '[NULL]' [c88a4776] (101 needed)
death region added
death region removed
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 1
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_autoturret' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
death region added
death region removed
death region added
death region removed
death region added
death region removed
death region added
death region removed
death region added
Message Severity: 2
.\Source\Combo.cpp(3197)
Combo[a11a0085]: (=) failed to add Combo::State 'IDLE' [c301cf93] (102 needed)
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (110 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (111 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (112 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (113 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (114 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (115 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (116 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (117 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (118 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (119 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (120 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (121 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (122 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (123 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (124 needed)
Message Severity: 2
.\Source\Combo.cpp(2674)
Combo[a11a0085]::State[DASHATTACK]::AnimatedMove::If failed to add Combo::Condition (75 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (125 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (126 needed)
Message Severity: 2
.\Source\Combo.cpp(3324)
Combo[a11a0085]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]
Message Severity: 2
.\Source\Combo.cpp(3324)
Combo[a11a0085]::Animation: failed to add 'stand_gam_guard' [c351bd35]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (127 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (128 needed)
Message Severity: 2
.\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_gam_guard_upper' [43ac7652]
Message Severity: 2
.\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_obiwan1b_end_upper' [9eb62990]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2_ATTACK' [194b5358] (129 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (130 needed)
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[RECOVER2]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (131 needed)
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[RECOVER2_ATTACK]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[RECOVER2_ATTACK]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (132 needed)
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[ATTACK3]::Animation: failed to add 'stand_gam_guard' [c351bd35]
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (133 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (134 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (135 needed)
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND2' [38ef5817] (136 needed)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "Combo" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace trshlla' [e5332cb2], type [70c67e32]) failed
Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace trshllb' [e4332b1f], type [70c67e32]) failed
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2248f6ae: trying to replace "dea1_bldg_central_platfom" with "dea1_bldg_central_platfom0"
Message Severity: 2
.\Source\Combo.cpp(3197)
Combo[982880fe]: (=) failed to add Combo::State '[NULL]' [c88a4776] (101 needed)
death region added
death region removed
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 1
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_autoturret' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
death region added
death region removed
death region added
death region removed
death region added
death region removed
death region added
death region removed
death region added
Message Severity: 2
.\Source\Combo.cpp(3197)
Combo[a11a0085]: (=) failed to add Combo::State 'IDLE' [c301cf93] (102 needed)
Hidden/Spoiler:
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_fleet",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_officer",
"all_hero_chewbacca",
"all_hero_hansolo_tat",
"all_hero_leia")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_engineer_fleet")
ReadDataFile("dc:SIDE\\JDI.lvl",
"jdi_demojedi")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_hero_obiwan")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_darthvader")
ReadDataFile("SIDE\\imp.lvl",
"imp_hero_emperor")
SetupTeams{
all={
team = ALL,
units = 35,
reinforcements = 150,
soldier = {"all_inf_rifleman_fleet",7, 25},
assault = {"all_inf_rocketeer_fleet",1, 4},
engineer = {"all_inf_engineer_fleet",1, 4},
sniper = {"all_inf_sniper_fleet",1, 4},
officer = {"all_hero_hansolo_tat",1, 2},
special = {"all_hero_chewbacca",1, 2},
},
imp={
team = IMP,
units = 50,
reinforcements = 200,
soldier = {"imp_inf_rifleman",7, 25},
assault = {"imp_inf_rocketeer",1, 4},
engineer = {"imp_inf_engineer",1, 4},
sniper = {"imp_inf_sniper",1, 4},
officer = {"imp_inf_officer",1, 4},
special = {"imp_inf_dark_trooper",1, 4},
}
}
AddUnitClass(IMP,"imp_hero_darthvader", 1,2)
AddUnitClass(ALL,"all_hero_leia", 1,2)
AddUnitClass(ALL,"rep_hero_obiwan", 1,2)
SetHeroClass(IMP, "imp_hero_emperor")
SetHeroClass(ALL, "jdi_demojedi")
-- Level Stats
ClearWalkers()
-- AddWalkerType(0, 0) -- 8 droidekas (special case: 0 leg pairs)
-- AddWalkerType(1, 0) -- 8 droidekas (special case: 0 leg pairs)
-- AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
-- AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
local weaponCnt = 200
SetMemoryPoolSize ("Aimer", 10)
SetMemoryPoolSize ("AmmoCounter", weaponCnt)
SetMemoryPoolSize ("BaseHint", 400)
SetMemoryPoolSize ("Combo", 500)
SetMemoryPoolSize ("EnergyBar", weaponCnt)
SetMemoryPoolSize ("EntityCloth", 18)
SetMemoryPoolSize ("EntityLight", 100)
SetMemoryPoolSize ("EntitySoundStatic", 30)
SetMemoryPoolSize ("SoundSpaceRegion", 50)
SetMemoryPoolSize ("MountedTurret", 0)
SetMemoryPoolSize ("Navigator", 50)
SetMemoryPoolSize ("Obstacle", 400)
SetMemoryPoolSize ("ParticleTransformer::SizeTransf", 1192)
SetMemoryPoolSize ("PathFollower", 50)
SetMemoryPoolSize ("PathNode", 512)
SetMemoryPoolSize ("RedOmniLight", 130)
SetMemoryPoolSize ("ShieldEffect", 0)
SetMemoryPoolSize ("SoldierAnimation", 700)
SetMemoryPoolSize ("TreeGridStack", 200)
SetMemoryPoolSize ("UnitAgent", 50)
SetMemoryPoolSize ("UnitController", 50)
SetMemoryPoolSize ("Weapon", weaponCnt)
SetMemoryPoolSize ("EntityFlyer", 6)
"all_inf_rifleman_fleet",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_officer",
"all_hero_chewbacca",
"all_hero_hansolo_tat",
"all_hero_leia")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_engineer_fleet")
ReadDataFile("dc:SIDE\\JDI.lvl",
"jdi_demojedi")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_hero_obiwan")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_darthvader")
ReadDataFile("SIDE\\imp.lvl",
"imp_hero_emperor")
SetupTeams{
all={
team = ALL,
units = 35,
reinforcements = 150,
soldier = {"all_inf_rifleman_fleet",7, 25},
assault = {"all_inf_rocketeer_fleet",1, 4},
engineer = {"all_inf_engineer_fleet",1, 4},
sniper = {"all_inf_sniper_fleet",1, 4},
officer = {"all_hero_hansolo_tat",1, 2},
special = {"all_hero_chewbacca",1, 2},
},
imp={
team = IMP,
units = 50,
reinforcements = 200,
soldier = {"imp_inf_rifleman",7, 25},
assault = {"imp_inf_rocketeer",1, 4},
engineer = {"imp_inf_engineer",1, 4},
sniper = {"imp_inf_sniper",1, 4},
officer = {"imp_inf_officer",1, 4},
special = {"imp_inf_dark_trooper",1, 4},
}
}
AddUnitClass(IMP,"imp_hero_darthvader", 1,2)
AddUnitClass(ALL,"all_hero_leia", 1,2)
AddUnitClass(ALL,"rep_hero_obiwan", 1,2)
SetHeroClass(IMP, "imp_hero_emperor")
SetHeroClass(ALL, "jdi_demojedi")
-- Level Stats
ClearWalkers()
-- AddWalkerType(0, 0) -- 8 droidekas (special case: 0 leg pairs)
-- AddWalkerType(1, 0) -- 8 droidekas (special case: 0 leg pairs)
-- AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
-- AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
local weaponCnt = 200
SetMemoryPoolSize ("Aimer", 10)
SetMemoryPoolSize ("AmmoCounter", weaponCnt)
SetMemoryPoolSize ("BaseHint", 400)
SetMemoryPoolSize ("Combo", 500)
SetMemoryPoolSize ("EnergyBar", weaponCnt)
SetMemoryPoolSize ("EntityCloth", 18)
SetMemoryPoolSize ("EntityLight", 100)
SetMemoryPoolSize ("EntitySoundStatic", 30)
SetMemoryPoolSize ("SoundSpaceRegion", 50)
SetMemoryPoolSize ("MountedTurret", 0)
SetMemoryPoolSize ("Navigator", 50)
SetMemoryPoolSize ("Obstacle", 400)
SetMemoryPoolSize ("ParticleTransformer::SizeTransf", 1192)
SetMemoryPoolSize ("PathFollower", 50)
SetMemoryPoolSize ("PathNode", 512)
SetMemoryPoolSize ("RedOmniLight", 130)
SetMemoryPoolSize ("ShieldEffect", 0)
SetMemoryPoolSize ("SoldierAnimation", 700)
SetMemoryPoolSize ("TreeGridStack", 200)
SetMemoryPoolSize ("UnitAgent", 50)
SetMemoryPoolSize ("UnitController", 50)
SetMemoryPoolSize ("Weapon", weaponCnt)
SetMemoryPoolSize ("EntityFlyer", 6)
can somebody PLEASE HELP ME!
