Tatooine Valley: RELEASED
Moderator: Moderators
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Kyross
It should have a big picture of me somewhere for all to see. I think it would bring inspiration and morale to those fighting.
And if not that, I'd be content seeing just the essentials fixed like the visibility problems(driving an MTT and the bridge being invisible until I'm right on it). Also, it seem the tuskens are closer to the CIS, or at last do more damage here because there isn't a bunch of auto-turrets. So maybe put some population control on the Tuskens?
And if not that, I'd be content seeing just the essentials fixed like the visibility problems(driving an MTT and the bridge being invisible until I'm right on it). Also, it seem the tuskens are closer to the CIS, or at last do more damage here because there isn't a bunch of auto-turrets. So maybe put some population control on the Tuskens?
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Lord_Wyrven
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Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
i can fix the bridge unless some one gives me $500 to buy XSI so i can remake the bridge with a lowrez thing, also about the tuskans, i'll lower their numbers ((there aorund the 50's, lol)) to around the 30
the rebels got bombers becouse they diddn't have many vehicles, but the CIS have a large range of vehicles
EDIT: i'll also change the republics LAAT to have anti-infantry guns :p
the rebels got bombers becouse they diddn't have many vehicles, but the CIS have a large range of vehicles
EDIT: i'll also change the republics LAAT to have anti-infantry guns :p
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Kyross
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OGEB1103
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Jedi_Trooper
wow i havent played this map in quite a while lol.. didnt know there was a 2.0 version coming out.. awesome! the only thing i didnt like was the tuskans.. they were EVERYWHERE! :evil: and they usually have such nice aim it creepy
so the only thing i really recommend is to lessen the number of tuskans and i think it would be cool if you could make the turrets that are on the top of the rebel hovership thing (cant remember what it is called) turn a full 360 degrees instead of only 180..
best map ive played for star wars battlefront II!
so the only thing i really recommend is to lessen the number of tuskans and i think it would be cool if you could make the turrets that are on the top of the rebel hovership thing (cant remember what it is called) turn a full 360 degrees instead of only 180..
best map ive played for star wars battlefront II!
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medalman69
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The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
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medalman69 wrote:Can u upload somewhere else i dont want money extracted from me from that horrible website, can u upload it anywhere but there megupload licks bum
That's quite impossible. (unless there's a dailer in there or something, but believe me, there isn't
megaupload works fine
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Hebes24
- Sith Master

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Penguin
- Jedi Admin

- Posts: 2541
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Hunted_One
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yodasoda
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jedikiller32
- Rebel Warrant Officer

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yankeefan05
- Sith

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Below is the Soft Image XSI 4.2 Mod Tool. It is free to use forever but u need some1 else to export the models for u. U can only have some1 with the Foundation version to export them.
http://www.softimage.com/community/xsi_ ... fault.aspx
http://www.softimage.com/community/xsi_ ... fault.aspx
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crazytieguy
- Rebel Warrant Officer

- Posts: 306
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- Location: Targeting your X-wing.
