i start getting all extra files I feel are needed, and shazaam I'm ready to finally munge the side and see this beast ingame, but it ctd, and when i looked at the bf2log, all it said this
Code: Select all
Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!
Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'rep_walk_atxt' has LegBoneRight tag before AnimationName or SkeletonName!
Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'rep_walk_atxt' has LegBoneTopLeft tag before AnimationName or SkeletonName!
Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'rep_walk_atxt' has LegBoneTopRight tag before AnimationName or SkeletonName!
Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'rep_walk_atxt' has FootBoneLeft tag before AnimationName or SkeletonName!
Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!ODF:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "walker"
GeometryName = "rep_walk_atxt.msh"
[Properties]
WALKERSECTION = "BODY"
VehicleType = "medium"
Label = "AT-XT"
GeometryName = "rep_walk_atxt"
AnimationName = "imp_walk_atst"
ExplosionName = "rep_walk_atxt_exp"
DeathAnimationExplosion = "med_explosion"
FinalExplosion = "rep_walk_atxt_finalexp"
//FirstPerson = "REP\repatxtp;rep_1st_cockpit_ATXT"
FirstPersonFOV = "52"
CockpitTension = 25
MapTexture = "atst_icon"
StatusTexture = "HUD_imp_atst_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = "1.6"
MaxHealth = "7500.0"
//HitLocation = "p_crit_hit 1"
DamageStartPercent = 75.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_l_calf"
DamageStartPercent = 75.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_r_calf"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_l_foot"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_r_foot"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_3"
MaxTerrainAngle = "30.0"
Acceleraton = "2.4"
MaxSpeed = "5.0"
MaxStrafeSpeed = "3.5"
MaxTurnSpeed = "0.6"
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
StoppedTurnSpeed = "0.2"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.45"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 10.0 -3.0"
TrackOffset = "0.0 0.0 5.0"
TiltValue = "6.0"
YawLimits = "-27 27"
PitchLimits = "-20 30"
YawTurnFactor = "1.0"
PitchTurnFactor = "1.0"
PCPitchTurnFactor = 20.0
PCYawTurnFactor = 20.0
NoCombatInterrupt = 1
WEAPONSECTION = "1"
WeaponName = "imp_weap_walk_atst_cannon_chin"
WeaponAmmo = "0"
HierarchyLevel = "1"
AimerNodeName = "bone_root"
AimerYawLimits = "-27 27"
AimerPitchLimits = "-20 30"
NextAimer = "-"
AimerNodeName = "aimer_2"
AimerYawLimits = "-27 27"
AimerPitchLimits = "-20 30"
//BarrelNodeName = "barrel_lgun"
FirePointName = "hp_cannon_1"
//BarrelRecoil = "0.3"
NextBarrel = "-"
//BarrelNodeName = "barrel_rgun"
FirePointName = "hp_cannon_2"
//BarrelRecoil = "0.3"
WEAPONSECTION = "2"
WeaponName = "imp_weap_walk_atst_cannon_chin"
WeaponAmmo = "0"
HierarchyLevel = "1"
AimerNodeName = "aimer_3"
AimerYawLimits = "-15 15"
AimerPitchLimits = "-20 30"
NextAimer = "-"
AimerNodeName = "aimer_3"
AimerYawLimits = "-15 15"
AimerPitchLimits = "-20 30"
//BarrelNodeName = "barrel_lgun"
FirePointName = "hp_cannon_3"
//BarrelRecoil = "0.3"
NextBarrel = "-"
//BarrelNodeName = "barrel_rgun"
FirePointName = "hp_cannon_4"
//BarrelRecoil = "0.3"
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
//*******************************************************from IFT
//HierarchyLevel = 1
//AimerNodeName = "lgun_x" // Pivot point attached to head between head and gun housing
//AimerPitchLimits = "-30.0 90.0"
//AimerYawLimits = "0.0 0.0"
//NextAimer = "-"
//AimerNodeName = "lgun_y" // Pivot point attached to gun housing between head and gun housing
//AimerPitchLimits = "0.0 0.0"
//AimerYawLimits = "-30.0 15.0"
//BarrelNodeName = "Turret_1" // The barrel
//BarrelRecoil = 0.25
//FirePointName = "hp_cannon_1" // Firepoint at tip of barrel
//NextAimer = "-" // Gun on other side of head
//HierarchyLevel = 1
//AimerNodeName = "rgun_x"
//AimerPitchLimits = "-30.0 90.0"
//AimerYawLimits = "0.0 0.0"
//NextAimer = "-"
//AimerNodeName = "rgun_y"
//AimerPitchLimits = "0.0 0.0"
//AimerYawLimits = "-15.0 30.0"
//BarrelNodeName = "Turret_2" // The barrel itself
//BarrelRecoil = 0.5
//FirePointName = "hp_cannon_2"
//**********************************************************
//WALKERSECTION = "TURRET1"
//FirstPerson = "REP\IMPATSTG;imp_1st_cockpit_ATSTgnr"
//MountPos = "0.0 8.0 0.0"
//YawLimits = "-15 15"
//PitchLimits = "-20 35"
//PCPitchTurnFactor = "20.0"
//PCYawTurnFactor = "20.0"
//EyePointOffset = "0.0 0.0 0.0"
//TrackOffset = "0.0 1.0 5.0"
//TiltValue = "15.0"
//PitchRate = 0.8
//PitchFilter = 2.75
//TurnRate = 1.3
//TurnFilter = 2.75
//TurretYawSound = "turretwhir"
//TurretYawSoundPitch = ""
//TurretPitchSound = "turretwhir2"
//TurretPitchoundPitch = ""
//TurretAmbientSound = "com_weap_gunturret_ambience"
//TurretActivateSound = "atststart"
//TurretDeactivateSound = "atststop"
//CockpitChatterStream = "imp_off_atst_radiochatter"
TEMP_AnimationSpeed = "1.0"
TEMP_Type = "0"
TerrainCollision = "p_l_foot"
TerrainCollision = "p_r_foot"
BuildingCollision = "p_sphere_lfoot"
BuildingCollision = "p_sphere_rfoot"
BuildingCollisionPrim = "BldgCylinder aacylinder NULL 0.0 4.7 0.0 3.0 7.6 0.0"
SoldierCollision = "p_sphere_lfoot"
SoldierCollision = "p_sphere_rfoot"
//SoldierCollision = "p_head"
SoldierCollision = "p_r_ankle"
SoldierCollision = "p_r_leg"
SoldierCollision = "p_r_thigh"
SoldierCollision = "p_l_ankle"
SoldierCollision = "p_l_leg"
SoldierCollision = "p_l_thigh"
StompEffect = "walkerstomp"
StompDecal = "decal_atst_footprint"
//LeftFootstepSound = "com_weap_layered_atst_stompl"
//RightFootstepSound = "com_weap_layered_atst_stompr"
//HydraulicSound = "atst_leg_up"
//HydraulicSoundHeight = "0.2"
//HydraulicLowerSound = ""
//HydraulicLowerHeight = "0.5"
//HurtSound = "atstimpact"
//DeathSound = "com_weap_full_exp"
//Music = "imp_vehicle"
//AllMusic = "all_vehicle"
//ImpMusic = "imp_vehicle"
RepMusic = ""
CISMusic = ""
//MusicSpeed = "0.0"
//MusicDelay = "8.0"
//EngineSound = "atst_engine_parameterized"
//TurnOnSound = "atststart"
//TurnOnTime = "1.0"
//TurningOffSound = "atststop"
TurnOffSound = ""
//TurnOffTime = "1.0"
FoleyFXGroup = "metal_foley"
LegPairCount = "1"
WalkerLegPair = "LEGS"
LegBoneLeft = "bone_l_thigh"
LegBoneRight = "bone_r_thigh"
LegBoneTopLeft = "bone_l_thigh"
LegBoneTopRight = "bone_r_thigh"
TerrainLeft = "p_l_foot"
TerrainRight = "p_r_foot"
FootBoneLeft = "bone_l_toe"
FootBoneRight = "bone_r_toe"
AISizeType = "MEDIUM"
//HitLocation = "p_head 1.5"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atst_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.65
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atst_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 1.0"
ChunkBounciness = 0.35
ChunkStickiness = 0.45
ChunkSpeed = "9.0"
ChunkUpFactor = "5.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atst_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkBounciness = 0.25
ChunkStickiness = 0.25
ChunkSpeed = "6.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atst_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 1.5"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
ClassLabel = "walker"
GeometryName = "rep_walk_atxt.msh"
[Properties]
WALKERSECTION = "BODY"
VehicleType = "medium"
Label = "AT-XT"
GeometryName = "rep_walk_atxt"
AnimationName = "imp_walk_atst"
ExplosionName = "rep_walk_atxt_exp"
DeathAnimationExplosion = "med_explosion"
FinalExplosion = "rep_walk_atxt_finalexp"
//FirstPerson = "REP\repatxtp;rep_1st_cockpit_ATXT"
FirstPersonFOV = "52"
CockpitTension = 25
MapTexture = "atst_icon"
StatusTexture = "HUD_imp_atst_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = "1.6"
MaxHealth = "7500.0"
//HitLocation = "p_crit_hit 1"
DamageStartPercent = 75.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_l_calf"
DamageStartPercent = 75.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_r_calf"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_l_foot"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "bone_r_foot"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_3"
MaxTerrainAngle = "30.0"
Acceleraton = "2.4"
MaxSpeed = "5.0"
MaxStrafeSpeed = "3.5"
MaxTurnSpeed = "0.6"
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
StoppedTurnSpeed = "0.2"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.45"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 10.0 -3.0"
TrackOffset = "0.0 0.0 5.0"
TiltValue = "6.0"
YawLimits = "-27 27"
PitchLimits = "-20 30"
YawTurnFactor = "1.0"
PitchTurnFactor = "1.0"
PCPitchTurnFactor = 20.0
PCYawTurnFactor = 20.0
NoCombatInterrupt = 1
WEAPONSECTION = "1"
WeaponName = "imp_weap_walk_atst_cannon_chin"
WeaponAmmo = "0"
HierarchyLevel = "1"
AimerNodeName = "bone_root"
AimerYawLimits = "-27 27"
AimerPitchLimits = "-20 30"
NextAimer = "-"
AimerNodeName = "aimer_2"
AimerYawLimits = "-27 27"
AimerPitchLimits = "-20 30"
//BarrelNodeName = "barrel_lgun"
FirePointName = "hp_cannon_1"
//BarrelRecoil = "0.3"
NextBarrel = "-"
//BarrelNodeName = "barrel_rgun"
FirePointName = "hp_cannon_2"
//BarrelRecoil = "0.3"
WEAPONSECTION = "2"
WeaponName = "imp_weap_walk_atst_cannon_chin"
WeaponAmmo = "0"
HierarchyLevel = "1"
AimerNodeName = "aimer_3"
AimerYawLimits = "-15 15"
AimerPitchLimits = "-20 30"
NextAimer = "-"
AimerNodeName = "aimer_3"
AimerYawLimits = "-15 15"
AimerPitchLimits = "-20 30"
//BarrelNodeName = "barrel_lgun"
FirePointName = "hp_cannon_3"
//BarrelRecoil = "0.3"
NextBarrel = "-"
//BarrelNodeName = "barrel_rgun"
FirePointName = "hp_cannon_4"
//BarrelRecoil = "0.3"
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
//*******************************************************from IFT
//HierarchyLevel = 1
//AimerNodeName = "lgun_x" // Pivot point attached to head between head and gun housing
//AimerPitchLimits = "-30.0 90.0"
//AimerYawLimits = "0.0 0.0"
//NextAimer = "-"
//AimerNodeName = "lgun_y" // Pivot point attached to gun housing between head and gun housing
//AimerPitchLimits = "0.0 0.0"
//AimerYawLimits = "-30.0 15.0"
//BarrelNodeName = "Turret_1" // The barrel
//BarrelRecoil = 0.25
//FirePointName = "hp_cannon_1" // Firepoint at tip of barrel
//NextAimer = "-" // Gun on other side of head
//HierarchyLevel = 1
//AimerNodeName = "rgun_x"
//AimerPitchLimits = "-30.0 90.0"
//AimerYawLimits = "0.0 0.0"
//NextAimer = "-"
//AimerNodeName = "rgun_y"
//AimerPitchLimits = "0.0 0.0"
//AimerYawLimits = "-15.0 30.0"
//BarrelNodeName = "Turret_2" // The barrel itself
//BarrelRecoil = 0.5
//FirePointName = "hp_cannon_2"
//**********************************************************
//WALKERSECTION = "TURRET1"
//FirstPerson = "REP\IMPATSTG;imp_1st_cockpit_ATSTgnr"
//MountPos = "0.0 8.0 0.0"
//YawLimits = "-15 15"
//PitchLimits = "-20 35"
//PCPitchTurnFactor = "20.0"
//PCYawTurnFactor = "20.0"
//EyePointOffset = "0.0 0.0 0.0"
//TrackOffset = "0.0 1.0 5.0"
//TiltValue = "15.0"
//PitchRate = 0.8
//PitchFilter = 2.75
//TurnRate = 1.3
//TurnFilter = 2.75
//TurretYawSound = "turretwhir"
//TurretYawSoundPitch = ""
//TurretPitchSound = "turretwhir2"
//TurretPitchoundPitch = ""
//TurretAmbientSound = "com_weap_gunturret_ambience"
//TurretActivateSound = "atststart"
//TurretDeactivateSound = "atststop"
//CockpitChatterStream = "imp_off_atst_radiochatter"
TEMP_AnimationSpeed = "1.0"
TEMP_Type = "0"
TerrainCollision = "p_l_foot"
TerrainCollision = "p_r_foot"
BuildingCollision = "p_sphere_lfoot"
BuildingCollision = "p_sphere_rfoot"
BuildingCollisionPrim = "BldgCylinder aacylinder NULL 0.0 4.7 0.0 3.0 7.6 0.0"
SoldierCollision = "p_sphere_lfoot"
SoldierCollision = "p_sphere_rfoot"
//SoldierCollision = "p_head"
SoldierCollision = "p_r_ankle"
SoldierCollision = "p_r_leg"
SoldierCollision = "p_r_thigh"
SoldierCollision = "p_l_ankle"
SoldierCollision = "p_l_leg"
SoldierCollision = "p_l_thigh"
StompEffect = "walkerstomp"
StompDecal = "decal_atst_footprint"
//LeftFootstepSound = "com_weap_layered_atst_stompl"
//RightFootstepSound = "com_weap_layered_atst_stompr"
//HydraulicSound = "atst_leg_up"
//HydraulicSoundHeight = "0.2"
//HydraulicLowerSound = ""
//HydraulicLowerHeight = "0.5"
//HurtSound = "atstimpact"
//DeathSound = "com_weap_full_exp"
//Music = "imp_vehicle"
//AllMusic = "all_vehicle"
//ImpMusic = "imp_vehicle"
RepMusic = ""
CISMusic = ""
//MusicSpeed = "0.0"
//MusicDelay = "8.0"
//EngineSound = "atst_engine_parameterized"
//TurnOnSound = "atststart"
//TurnOnTime = "1.0"
//TurningOffSound = "atststop"
TurnOffSound = ""
//TurnOffTime = "1.0"
FoleyFXGroup = "metal_foley"
LegPairCount = "1"
WalkerLegPair = "LEGS"
LegBoneLeft = "bone_l_thigh"
LegBoneRight = "bone_r_thigh"
LegBoneTopLeft = "bone_l_thigh"
LegBoneTopRight = "bone_r_thigh"
TerrainLeft = "p_l_foot"
TerrainRight = "p_r_foot"
FootBoneLeft = "bone_l_toe"
FootBoneRight = "bone_r_toe"
AISizeType = "MEDIUM"
//HitLocation = "p_head 1.5"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atst_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.65
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atst_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 1.0"
ChunkBounciness = 0.35
ChunkStickiness = 0.45
ChunkSpeed = "9.0"
ChunkUpFactor = "5.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atst_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkBounciness = 0.25
ChunkStickiness = 0.25
ChunkSpeed = "6.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atst_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 1.5"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75



