Your xfire would be helpful.Frog wrote:Job Requested
i have a few ".xsi" models i made that i need to put in SWBF but i dont have the full version sof the programs needed so if someone would please please help me it would be aprreciated. if u can help add me to xfire so i can send u the .xsi files
All-Purpose Request Thread (Take 3)
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RogueKnight
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Re: Help Wanted
- Frog
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Re: All-Purpose Request Thread (Take 3)
xfire:frogboy43
- Fiodis
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Re: All-Purpose Request Thread (Take 3)
Why not use MshEx?
- Frog
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Re: All-Purpose Request Thread (Take 3)
cuz when i try and use it, it crashes. and i do everythign but idk exactly how to put it all under one null so thats y i asked for help
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obiboba3po
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Re: All-Purpose Request Thread (Take 3)
if you use meshex and it crashes, its not the program, its your model. giving it to some1 else wont help that much but i suppose rogue could fix it in xsi if hes generousFrog wrote:cuz when i try and use it, it crashes. and i do everythign but idk exactly how to put it all under one null so thats y i asked for help
(what exactly is wrong, i thought some1 answered a topic of yours)
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Re: All-Purpose Request Thread (Take 3)
well i figured it out so ill send him the fixed one
or u can downlaod the model at filefront http://www.filefront.com/14035951/yoda.xsi
its pretty good
or u can downlaod the model at filefront http://www.filefront.com/14035951/yoda.xsi
its pretty good
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Um, kind of an odd request, but if someone could make/has some untextured weapons, I'll gladly texture them for you, I like the opprotunity to practice my UV-ing skills.
- Fiodis
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Re: All-Purpose Request Thread (Take 3)
Do we provide the texture, and you just apply it?
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.Fiodis wrote:Do we provide the texture, and you just apply it?
But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
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Re: All-Purpose Request Thread (Take 3)
Well, I've kinda got something for you.
I have a model, and it is untextured, and the texture is included, but it's in .obj format. My XSI crashes whenever I try to import it. You want to give it a shot, and UV it if you manage to import it?
I have a model, and it is untextured, and the texture is included, but it's in .obj format. My XSI crashes whenever I try to import it. You want to give it a shot, and UV it if you manage to import it?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
there is a nice shotgun new model but in .obj format, also could you reUV the original clone commandoDarthRogueKnight wrote:its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.Fiodis wrote:Do we provide the texture, and you just apply it?
But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
- Frog
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Re: All-Purpose Request Thread (Take 3)
i have two Automatic macine guns i have only put basic textures on if u would like them or i have a few halo3 weapons ive never textured
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Link?DEVISS-REX wrote:there is a nice shotgun new model but in .obj format,DarthRogueKnight wrote:its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.Fiodis wrote:Do we provide the texture, and you just apply it?
But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
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MandeRek
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Re: All-Purpose Request Thread (Take 3)
Can someone please upload the Disquise Kit weapon odf for me? Thanks
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YaNkFaN
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Re: All-Purpose Request Thread (Take 3)
the .odf is all_weap_inf_disguise (of course you can change this to whatever you want)
here's the .odf i thought it was a little pointless to "upload" it so i think this is good enough
Code: Select all
[WeaponClass]
ClassLabel = "disguise"
[Properties]
Label = "Disguise Kit"
GeometryName = ""
DisguiseOwnerModel = ""
RoundsPerClip = 0
AnimationBank = "tool"- Delta-1035
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Re: All-Purpose Request Thread (Take 3)
^This works or requires other stuff?
- Super_Clone
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Re: All-Purpose Request Thread (Take 3)
It Works, and doesn't require anything else
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YaNkFaN
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Re: All-Purpose Request Thread (Take 3)
yea i think the class label is attached to a harcoded property but yea it's simple enough right 
- Delta-1035
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Re: All-Purpose Request Thread (Take 3)
ok thanks YaNk.
- Par3210
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Help Meee!
Hi, I need to know the rep.req as my one got edited somehow and now it hasnt got anything in it. Would someone be very kind and paste their rep.req for me! Thanks
Ownage
Ownage
