How to raise Pool Memory

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Rends
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How to raise Pool Memory

Post by Rends »

Guys i have a problem adding more props to my map.
I just wanted to add a couple of boxes but then the map crash in loadscreen.

i run the test.exe and typed mem and that is what i get:

Heaps
Application: 15566176 free of 15990768
Gamespy: 2097136 free of 2097136
Debug: 3145680 free of 6291456
Lua: 15351824 free of 16777216
Artist: 8192 free of 8192
Runtime: 15782960 free of 32235168
Animation Memory used 658763 bytes
(null): 0 free of 0
ProfileView: 501920 free of 1572848
HUDEditHeap: 957696 free of 1048560
Sound Memory 15212160 free of 33554432
Pool Memory -963956 free of 4194304
Graphics Memory (6864910 bytes)
Texture: 0 bytes
Static Vertex Buffer: 5540488 bytes
Dynamic Vertex Buffer: 0 bytes
Index Buffer Memory: 1324422 bytes

Any help?
(Search function isn´t very usefull if you search for pool memory)


EDIT: i just counted the numbers of objects i have on the map and it´s 998 .

Wasn´t there a limit too?
Last edited by Rends on Fri Aug 28, 2009 5:43 pm, edited 1 time in total.
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Frisbeetarian
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Re: How to raise Pool Memory

Post by Frisbeetarian »

With the size of your map, it could be that you're hitting the object limit. Do you have a count on how many you have?

A solution is merging objects together in XSI. Alternatively, you could try different layers, but I think the consensus is that the object limit is for the whole mission, not just a certain layer.
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Rends
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Re: How to raise Pool Memory

Post by Rends »

i tested the stock maps and they have also negative MemroyPool numbers.

So i guess it crashs because of to many unit numbers.
Possible that the max is 999 on the map.
Well i´m going on now to createbox clusters and such stuff to decrease the numbers.
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