A Guide for getting New Skins in SWBF II (refined!) (FAQ)

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busterkinkade

A Guide for getting New Skins in SWBF II (refined!) (FAQ)

Post by busterkinkade »

This tutorial is for editing an existing side.


Create a new map, we'll just use ABC as the 3 character modID for this guide.
Copy the race you want to edit (example: rep for republic) into:
  • data_ABC\Sides
It is recommended that you copy ONLY the files you need from the Side you're editing.

Now copy the Common folder from:
  • assets\sides
and paste it in:
  • data_ABC\Sides

Find a texture you want to edit, they're located in:
  • data_ABC\Sides\rep\msh
Edit the texture (aka "skin") to your liking.
Be sure to save it with RLE compression OFF.

Now go to:
  • BF2_ModTools\data_ABC\Common\scripts\ABC
and open the LUA file named:
  • ABCc_con.lua (ABCg_con.lua for GCW)

Now, if you look down the LUA file you will see:

Code: Select all

ReadDataFile("SIDE\\rep.lvl",
change it to this:

Code: Select all

ReadDataFile("dc:SIDE\\rep.lvl",
Then close and save the LUA.

Finally, we munge the new map and Side, go to:
  • data_ABC\_BUILD\Modtools VisualMunge.exe
Select the race (Side) you edited (mine was rep) from the Sides drop down menu and leave the Common box ticked then Munge!


Notes:
  • You can get the race from the assets\sides folder!
    The textures are in the msh folder of your copied side folder.
    See BF2 Jedi Creation.doc in \BF2_ModTools\documentation for more info.
    If you want to create a Side with a new name see THIS topic.
    If you get any munge log errors after munging then you must fix them before testing your map

Original tutorial:
Hidden/Spoiler:
ok...

Create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the newmap you created. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map, edit the texture, now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD >
Sides > ALL in the newmap you created, paste these into the side folder you are modifing. Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!

P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
Last edited by busterkinkade on Wed Mar 15, 2006 3:44 pm, edited 2 times in total.
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RE: A Guide for Making New Skins in SWBF II (refined!)

Post by Epena »

Okay........

I do all that stuff and then when I open up the map in game there's no texture at all.

:'(

HELP!?

(Note, this is afer a good three hours of trying to get this to work >.<)
busterkinkade

RE: A Guide for Making New Skins in SWBF II (refined!)

Post by busterkinkade »

It seemed to work for me, but there does seem to be a large margin for error, I will see what the problem is and address it, perhaps I have missed something out, keep trying and try reading all the threads on editing troops in this forum.
Guest

RE: A Guide for Making New Skins in SWBF II (refined!)

Post by Guest »

busterkinkade
I see yu are knowlege skinner-modder. Can you contact me?
busterkinkade

RE: A Guide for Making New Skins in SWBF II (refined!)

Post by busterkinkade »

Sorry, so how do I contact you? And I made some changes to the tutorial, it should work now.
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RE: A Guide for Making New Skins in SWBF II (refined!)

Post by Leviathan »

Off-topic : In order to contact a chosen GameToast member, just select one of the following ways :
  • Click on this button Image to send this member a mail thanks to phpBB Private Messaging System
  • Click on this button Image to send a message through your usual Messaging System (Mozilla Thunderbird, Microsoft Outlook, etc...) to him / her...
busterkinkade

RE: A Guide for Making New Skins in SWBF II (refined!)

Post by busterkinkade »

Thanks, and the tutorial works for me fine perhaps Epena there is something you are missing out?
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RE: A Guide for Making New Skins in SWBF II (refined!)

Post by Epena »

I'm not sure. I'll re-do this later.

Thanks for the update.
Guest

RE: A Guide for Making New Skins in SWBF II (refined!)

Post by Guest »

Leviathan
umm..Thanx :oops:
E1025

error

Post by E1025 »

i followed every thing in this guide to making a skin but theres only one problem.

i put my clone commander skins (commander and cape) into my rep side this deleted the ones in there and put mine in there.

by the way heres I pasted my skins C:\BF2_ModTools\data_RT1\Sides\rep\msh

then i munged my map ( I i put rep as the side) and it finished and said go play bf2 but i noticed this note pad thing saying 2 errors about my skins

link: http://putfile.com/pic.php?pic=3/5912055698.jpg&s=x402
(please tell me if that link is broken i'll fix)

i started up the game and found my commander skin is now black (yes i did get the points to get it)

do you know whats going on???

please help!!!
Alex533

Re: A Guide for Making New Skins in SWBF II (refined!)

Post by Alex533 »

busterkinkade wrote:
Create a new map
Hmmm, now how do i do that? Could someone possibly create an in depth tutorial on how to make a decent map, i tried to make a map but failed miserably.
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Re: RE: A Guide for Making New Skins in SWBF II (refined!)

Post by Teancum »

Leviathan wrote:Off-topic : In order to contact a chosen GameToast member, just select one of the following ways :
  • Click on this button Image to send this member a mail thanks to phpBB Private Messaging System
  • Click on this button Image to send a message through your usual Messaging System (Mozilla Thunderbird, Microsoft Outlook, etc...) to him / her...
Quoted for truth.
OGEB1103

Re: error

Post by OGEB1103 »

E1025 wrote:i followed every thing in this guide to making a skin but theres only one problem.

i put my clone commander skins (commander and cape) into my rep side this deleted the ones in there and put mine in there.

by the way heres I pasted my skins C:\BF2_ModTools\data_RT1\Sides\rep\msh

then i munged my map ( I i put rep as the side) and it finished and said go play bf2 but i noticed this note pad thing saying 2 errors about my skins

link: http://putfile.com/pic.php?pic=3/5912055698.jpg&s=x402
(please tell me if that link is broken i'll fix)

i started up the game and found my commander skin is now black (yes i did get the points to get it)

do you know whats going on???

please help!!!
i have the exact same error!!! what editing software do you use. i use jasc paint shop pro
E1025

RE: Re: error

Post by E1025 »

wow so it looks like tis not only me having this stupid problem!

and yes i do use jasic paint shop pro

we need help!
Spacerocker

RE: Re: error

Post by Spacerocker »

Will this guidework for changing Luke to his Tatooine clothes?
t65flyer

Re: error

Post by t65flyer »

OGEB1103 wrote:
E1025 wrote:i followed every thing in this guide to making a skin but theres only one problem.

i put my clone commander skins (commander and cape) into my rep side this deleted the ones in there and put mine in there.

by the way heres I pasted my skins C:\BF2_ModTools\data_RT1\Sides\rep\msh

then i munged my map ( I i put rep as the side) and it finished and said go play bf2 but i noticed this note pad thing saying 2 errors about my skins

link: http://putfile.com/pic.php?pic=3/5912055698.jpg&s=x402
(please tell me if that link is broken i'll fix)

i started up the game and found my commander skin is now black (yes i did get the points to get it)

do you know whats going on???

please help!!!
i have the exact same error!!! what editing software do you use. i use jasc paint shop pro
I'm getting this one too with both Paint Shop Pro and GIMP... dunno what's going on :?
edge

Post by edge »

were do u put the munge and clean after you copy
and were do u munge cause ive been munging in the mod tools start thing visualimage i think
E1025

Post by E1025 »

i copyed my munge and clean into this folder

C:\BF2_ModTools\data_RT1\Sides\rep

then i start the munge here

C:\BF2_ModTools\data_RT1\_BUILD
t65flyer

Re: error

Post by t65flyer »

t65flyer wrote:
OGEB1103 wrote:
E1025 wrote:i followed every thing in this guide to making a skin but theres only one problem.

i put my clone commander skins (commander and cape) into my rep side this deleted the ones in there and put mine in there.

by the way heres I pasted my skins C:\BF2_ModTools\data_RT1\Sides\rep\msh

then i munged my map ( I i put rep as the side) and it finished and said go play bf2 but i noticed this note pad thing saying 2 errors about my skins

link: http://putfile.com/pic.php?pic=3/5912055698.jpg&s=x402
(please tell me if that link is broken i'll fix)

i started up the game and found my commander skin is now black (yes i did get the points to get it)

do you know whats going on???

please help!!!
i have the exact same error!!! what editing software do you use. i use jasc paint shop pro
I'm getting this one too with both Paint Shop Pro and GIMP... dunno what's going on :?
Okay, I figured it out. I opened a skin file, threw some paint on it, saved it as a GIMP file, closed the program, then reopened and saved as a .tga (with a new name).
The I renamed it rep_inf_ep3trooper and put it in a map. Probably more complicated than necessary, but if it works... :D

my ueber ugly trooper :shock: : http://img.photobucket.com/albums/v303/ ... t_0011.jpg

EDIT: Okay, also woks with .jpg... in Paint Shop (or whatever) I would save in the native format [i.e Paint Shop Pro (.psp)] so you can go back and edit layers, etc.
ueber ugly trooper 2: http://img.photobucket.com/albums/v303/ ... t_0014.jpg
Kinda looks like something I colored when I was 3... :?
Now I can reskin the rebel pilot helmets :twisted:
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Post by Jawa_Killer »

must i rename the munge.bat into munge.txt and change ALL to my Modid?
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