Chain Isle Beta

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Azkahar

Post by Azkahar »

Looks good to me. I'm just downloading it. :lol:
Raxor

Post by Raxor »

great map fred, like the use of the assests we havent seen before, great work :)
Azkahar

Post by Azkahar »

I've finished it and won it on both sides and it's great! It's as good as the original maps that came with the game! :lol:
Raxor

Post by Raxor »

one thing i found out, it replaces bespin platforms in the map list. and on the server browser it said it was missing. even though i could play it?
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Post by eddie »

Yeah I was just wondering how did you put it on the top of the list..
Good map tho, like the vents..
PaNzErgsp

Post by PaNzErgsp »

Fred,
This is the best map that I have seen that is a mod, and it could be one of the best maps period! :mrgreen: A few things could be improved. I was looking at the AI during the game, and I realized that a lot of troops were getting stuck in some places. Then I looked at the map in ZeroEdit, and found that not all solid objects are boundried off. If that would be fixed, Single player would be much imroved.
Also I think that there could be more textures on the ground. Then the world would be perfect.
I loved the whole map. It was truely amazing! WOOT!
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Post by Rends »

Wookieeee!

Yeah the music is cool even if it don´t fit into the regular SWBF background music.

ChewBACCA :-)

Where did you get it from? Or is it your own passion?
fett42

Post by fett42 »

The music is one of the first new things I noticed. Now I can't get that song out of my head. Thanks a lot... J/K :P

It is too bad the game doesn't have any type of air vents that can make players fly up in the air when they walk over them. That would work for the places with the steam coming out. Either that or random eruptions like a geyser.

Anyway, this is a pretty good map so far.
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Post by guru »

Hey Fred, If we add your map to the mappack2 can we call it the Official Mappack for SWbf ;) We have selected the top maps for this pack!
PaNzErgsp

Post by PaNzErgsp »

I have one question Fred. How can I create a loading sequence movie? I mean the movies that are the zooming in on Battlefield in the shipped levels? Thanks ahead of time.
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Post by guru »

RE :

someone posted the link on the Lucasarts message boards

who posted it at the other site? that is lame. Anyway if you think you'll have this in non beta with "legal music" soon I can wait to post everything all at once. Ill check here for updates regarding this map.
Bulldog

Post by Bulldog »

I posted the link on the Lucasarts site. I merely thought it was a good map and wanted to make people aware of it. I did not realise this would be a problem and I apologise
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Post by PR-0927 »

Umm, when I open this in Zeroedit, half the things are missing. Is this a layer thing? If so, how do I make everything visible and...changeable? I clicked "Active Layer" and it just showed the one I was on, "Base 0" or something.

- Majin Revan
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Post by Darth-Derkie »

The Psych0 projects folder is empty.
imp_strikeforce

Post by imp_strikeforce »

is it still possible for me to get the beta of chain isle? by the time i saw it was out, you had already pulled it from your site fred. :(
imp_strikeforce

Post by imp_strikeforce »

ok, thanx anyway fred
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Post by guru »

im sure it will only be a few days, btw if you want insane original music fred send hawkeye a pm on here, he is doing our music for opening scenes in the game were working on, very talented music pro.

[email protected] also ;)
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Post by guru »

a generic myown music.lvl would be nice :)

mindless , lol.
BlackHawk549

Post by BlackHawk549 »

will u ever finish this map or make the beta public?
BlackHawk549

Post by BlackHawk549 »

hmm, by that do u mean u have to make sure the music is legal and stuff like that? Or are u changin the music?
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