(W.I.P.) TCW Venator Class Star Destroyer
Moderator: Moderators
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: (W.I.P.) TCW Venator Class Star Destroyer
I think it's a bit dark. can you add some lighters??
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: (W.I.P.) TCW Venator Class Star Destroyer
yeah, put some lighters on the floor!
anyway, look good but anekin is right, its a bit too dark
Hidden/Spoiler:
Last edited by DarthD.U.C.K. on Tue Oct 26, 2010 1:00 pm, edited 1 time in total.
-
Lephenix
Re: (W.I.P.) TCW Venator Class Star Destroyer
Woa , awesomeForceMaster wrote:Oh, thanks ANDEWEGET!![]()
This pics are from testing the corridors ingame.
Hidden/Spoiler:Ingame without blurHidden/Spoiler:
and this in XSIHidden/Spoiler:
It need adjust to correct scale.Hidden/Spoiler:
And one preview video from the xsi scene. enjoy!
Online:
http://yfrog.com/76venatormpeg4z
Download:
http://img258.imageshack.us/img258/5488 ... rmpeg4.mp4
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: (W.I.P.) TCW Venator Class Star Destroyer
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
Thanks for your comments my friends!
About the lights, the pictures are not the best because I had the model in a world with something global dark light (oopsss
) comming soon new pics.
About the lights, the pictures are not the best because I had the model in a world with something global dark light (oopsss
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
Then why isn't the clone darkened?ForceMaster wrote:Thanks for your comments my friends!
About the lights, the pictures are not the best because I had the model in a world with something global dark light (oopsss)
-
CT-26-6958_Hevy
- Rebel Sergeant

- Posts: 193
- Joined: Sat Jul 10, 2010 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Behind enemy lines
Re: (W.I.P.) TCW Venator Class Star Destroyer
Looks very good!
I think this will be the best Venator ever made for BF1&2
I think this will be the best Venator ever made for BF1&2
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
Ok, you won...Darth_Spiderpig wrote:
Then why isn't the clone darkened?![]()
The global light on the world is white, the top and down color is dark.
So, no ideas for the distribution of places?
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
ForceMaster wrote:So, no ideas for the distribution of places?
Red are horizontal hallways, blue are hallways leading down to the lower hangar, green are those leading up to the elvator region to the bridge.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: (W.I.P.) TCW Venator Class Star Destroyer
looks interesting. maybe you can also use some ideas from my Deathstar map idea. see the idea thread page 30 i think
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: (W.I.P.) TCW Venator Class Star Destroyer
I haven't seen it before now, but it looks (I have no idea how to say it, so I just say) great!!!
Hidden/Spoiler:
- Nabopolasszar
- Private
- Posts: 38
- Joined: Mon Mar 22, 2010 3:19 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: HUN
Re: (W.I.P.) TCW Venator Class Star Destroyer
This is the best Venator model wich I've ever seen in my life.
Is's so great a can't find any words to describe it

Is's so great a can't find any words to describe it
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
Looks good my friend! I'm thinking in add the jail room, as seen in the "Cloack of Darkness" episode. it have 3 turbolifts, so maybe these lifts can conect with the bridge. see this pic:Darth_Spiderpig wrote:
Red are horizontal hallways, blue are hallways leading down to the lower hangar, green are those leading up to the elvator region to the bridge.
Hidden/Spoiler:
Other stuff: May the barracks have and model like this?:
Hidden/Spoiler:
-
CT-26-6958_Hevy
- Rebel Sergeant

- Posts: 193
- Joined: Sat Jul 10, 2010 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Behind enemy lines
Re: (W.I.P.) TCW Venator Class Star Destroyer
The Jailroom would be awesome to see.
And maybe you could release the barracks as a "addon" so who like could at it and who dislike not.
And maybe you could release the barracks as a "addon" so who like could at it and who dislike not.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: (W.I.P.) TCW Venator Class Star Destroyer
im shure forcemaster will put all rooms into seperate meshes anyway for the sake of performance and rendering
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
@ForceMaster:
The jailroom would be cool, I am not sure about the barracks design.
In the episode "Storm Over Ryloth" you can see the quarters of Ahsoka, which looks more like the prison cell Leia was held back in ANH, like just on the hallway you posted.
That could be the Commander's and General's quarters though.
The jailroom would be cool, I am not sure about the barracks design.
In the episode "Storm Over Ryloth" you can see the quarters of Ahsoka, which looks more like the prison cell Leia was held back in ANH, like just on the hallway you posted.
That could be the Commander's and General's quarters though.
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
- Wonderboy
- Chief Warrant Officer

- Posts: 353
- Joined: Sun Jul 12, 2009 12:54 pm
- Projects :: Making apples into applesauce
- Location: Eastern South Dakota
Re: (W.I.P.) TCW Venator Class Star Destroyer
I personally think it would be cool to have some locals "operating" the ship in the crew pit.
