resizing obj prob

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1z2x3c
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resizing obj prob

Post by 1z2x3c »

resizing obj prob:

i copied the objects msh and renamed it ... and i made a msh.option file for it with -scale 2.0 in in

the file:
Hidden/Spoiler:
-bump nab1_prop_gunganhead
-scale 2.0
and its odf is:
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "nab1_prop_gunganHlg.msh"


[Properties]
GeometryScale = 2.0
GeometryName = "nab1_prop_gunganhead"


LowResModel = "nab1_prop_gunganhead_lowrez"
VehicleCollisionOnly = "p_vehicle"

FoleyFXGroup = "stone_foley"
but yet when i put it in game i shows up as normal size but in ze its the changed size.. anyone know how to fix?
MercuryNoodles
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Re: resizing obj prob

Post by MercuryNoodles »

Call me crazy, but it may not like the scale set on the second line in the option file. Try using just a space to separate it.
1z2x3c
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Re: resizing obj prob

Post by 1z2x3c »

there is just one space...
Xavious
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Re: resizing obj prob

Post by Xavious »

He means this.

Code: Select all

-bump nab1_prop_gunganhead -scale 2.0
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trainmaster611
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Re: resizing obj prob

Post by trainmaster611 »

He's right. msh.options will only read it if you are seperating your commands with a space, not an enter.
1z2x3c
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Re: resizing obj prob

Post by 1z2x3c »

oh... i c now
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Re: resizing obj prob

Post by MercuryNoodles »

Yeah, what they said. The carriage return is actually a character.
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tsurugi13
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Re: resizing obj prob

Post by tsurugi13 »

If it's big in ZE but not the game you might just need to clean.
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Re: resizing obj prob

Post by 1z2x3c »

previous post soled it ....
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