Most of us have probably encountered the problem where certain objects become transparent and disappear as you get farther away from them. In many (perhaps most cases) it is desirable for them to remain opaque at much greater distances.
How do you fix this problem, because I could not find a solution in the ODF of the trouble objects (Polis Massa hallways and Rhen Var walls) and I could not find any Option files relating to that either, although I may have missed something.
Solutions? Ideas?
Fading Objects - how to make them opaque
Moderator: Moderators
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Schizo
RE: Fading Objects - how to make them opaque
Increase the NearSceneRanges and FarSceneRanges in in the sky file.
