UV Question [solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MileHighGuy
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UV Question [solved]

Post by MileHighGuy »

I have a question on the shield shaped island in the lower right. How can I "cut it in half" to make it symmetrical? I wan to do that so I can Island Heal it to the main island at the top. Thanks.
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Last edited by MileHighGuy on Sun Aug 02, 2015 10:20 pm, edited 1 time in total.
Marth8880
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Re: UV Question

Post by Marth8880 »

Click the T button here:
Image

Then manually select the polys in one of the 3D viewports, and move them away from the rest of the UV cluster in the UV editor window.
MileHighGuy
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Re: UV Question

Post by MileHighGuy »

Perhaps I should have said Fold it in half. Will tearing it make it symmetrical down the horizontal axis?
Marth8880
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Re: UV Question

Post by Marth8880 »

In that case, do what I said, and then select "Mirror Vertical" or whatever in the Tools menu of the UV editor window. Then, holding the Ctrl key to toggle snapping, and with the UV cluster still selected, drag the cluster from one of its corner points to the other cluster's matching point.

(If Mirror Vertical doesn't do it then Flip Vertical is what you want. I always forget, lol.)
MileHighGuy
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Re: UV Question

Post by MileHighGuy »

Thanks that worked :). Some points are slightly misaligned. Is there a tool I can use to make it perfectly aligned? I tink Match does this.. but I get weird results using it

EDIT: I just held ctrl while i selected the individual vertices. Works well enough!
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