It is a dark time for the Jedi Order. In the aftermath of the JEDI CIVIL WAR, many Jedi are fallen, and many more disenchanted with the Order.
The defeat of Darth Malak at the hands of the redeemed Revan has bought the Jedi a brief respite, but some of the masters contend that there is a deep, abiding evil awaiting them.
These stirrings among the Jedi prompt the council to call a CONCLAVE on the planet of SULLUST, where an Jedi temple once stood. The council hoped that the ancient temple, ravaged by war and climate alike, would provide the necessary focus for direction in such an uncertain time.
However, the stirrings sensed by some are very much on the move. The SITH and fallen Jedi have begun recouping from the blow dealt them by Revan. These servants of the Dark Side have sought out the Jedi, and now this fiery valley will prove to be a battleground once more...
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I, like many of you here, am a big fan of Knights of the Old Republic. I know there have been times where I've been playing Battlefront hero assault, and wishing that I could just Force Storm someone into submission. Heh, wishing SWBF was KOTOR. Well, that won't happen, but hopefully this is the next best thing, insomuch as Jedi are concerned.
What I'm making here is a Hero Assault (only?) map, featuring Jedi versus Sith. Also present will be Republic troopers and Sith troopers, as locals but mostly as cannon fodder. There are 12 force powers to be used; 4 Dark Side powers, 3 Light Side powers, and 5 Universal powers. Powers breakdown is as follows:
Dark Side:
Force Kill: Pretty self-explanatory. Use it, and the other guy's dead. You do need to focus on the target for a couple seconds before it hits, though.
Plague: Hits a group of baddies (or in this case, good guys) with a darkside-imbued poison that slowly saps their health. You've got to aim it, though.
Force Scream: A powerful scream, amplified with the Force, that both does damage and reduces your opponent's defense.
Force Storm: An omnidirectional surge of pure darkside energy.
Light Side:
Burst of Speed: Allows for a quick dash in any direction, capable of moving you much faster than your force run. Makes getting around a breeze.
Force Valor: Increases one nearby ally's and your defense and attack for a short period of time.
Force Heal: Heals nearby allies a small amount.
Universal:
Battle Meditation: Hits all units on the map, decreasing opponents' defense while at the same time increasing yours (although at a smaller amount than the Force Valor or Force Scream powers).
Force Camouflague: Allows stealthy Force-users to remain nearly invisible so long as they don't try and attack or jump.
Force Whirlwind: Creates a gust of wind that spins your enemy around and deals him damage.
Force Wave: Hits all nearby enemies with a powerful wave of Force energy; knocking them over and dealing them a bit of damage.
Throw Lightsaber: Well, you... throw your lightsaber.
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With this map being focused on changing up hero assault, all the Jedi are more resistant to the knock-down-once-and-kill style of fighting we see so often in Mos Eisley. Also, all of the force powers must be used more sparingly, as they rely on an overheat rather than your energy bar.
Also, rather than have unique Jedi (that's one dot, to any of you who played the old Decipher CCG), all these Jedi are generic, instead being sorted by their classes (both Jedi classes and Prestige classes). That means that the units are as follows:
Jedi:
Jedi Guardian (Weapons-based)
Jedi Sentinel (Balanced)
Jedi Consular (Force-based)
Jedi Weaponmaster (Weapons-based)
Jedi Watchman (Balanced)
Jedi Master (Force-based)
Sith:
Dark Jedi Guardian (Weapons-based)
Dark Jedi Sentinel (Balanced)
Dark Jedi Consular (Force-based)
Sith Marauder (Weapons-based)
Sith Assassin (Balanced)
Sith Lord (Force-based)
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And here are some screens:
A Jedi Master attacking with Force Wave:
Jedi Consular attacking with Force Whirlwind:
A Sith Assassin:
A Dark Jedi Sentinel using Force Kill on a Jedi Sentinel:
A Sith Lord using Force Scream:
A Jedi Watchman shocked by a Sith Lord:
A Jedi Sentinel using Burst of Speed to make a huge jump:
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Progress:
Right now I've very few things left to do. I need to apply some spit-and-polish to the map itself, it's a little bit boring. Also, I'm waiting on recieving some assets. I've also got to get some beta testing done, but that'll happen after I get assets to the Sith trooper.
Finally, anyone who thinks they can make a really neat Particle Editor effect for any of the above powers, let me know, because I'm open to changing some of the effects.









