Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Model showcase thread Part II

Post by Caleb1117 »

Modify>polymesh>Filter Polygons

Careful with it though, to much, and it will warp your model, but even a small amount of filtering, will cut alot of tri's, while keeping the shape.
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Model showcase thread Part II

Post by The_Emperor »

Fingerfood wrote:If you're a normal person, that guitar's pointing the wrong way..... :?
:lol: are you calling left handed people freaks (in a subtle way)? :D
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

I'm trying to make a giant GT sign right now, it's going pretty well, but I cut off a jawa's hands in the making, and would like to know hot to bound the bones and the jawa together so I can cross his arms.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: Model showcase thread Part II

Post by Challenger33 »

Hidden/Spoiler:
Image
The Seeker Droid is finally complete, it'll be in my map and [hopefully] DMI as well. This is by far the most time I've taken on a texture; the model took a while as well. It's only my third or fourth time texturing a model; it's the first time I've actually taken it seriously and tried to make it look good. Did I succeed? :P
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Model showcase thread Part II

Post by wazmol »

Challenger33 wrote:Did I succeed? :P
Yup! Great job there!
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Nice, although it could look a little morebeat-up, if you ask me.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: Model showcase thread Part II

Post by Challenger33 »

Fluffy_the_ic wrote:Nice, although it could look a little morebeat-up, if you ask me.
And if it just rolled off the production lines? :P
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Model showcase thread Part II

Post by Fingerfood »

I think it's about perfect. The texture has some darker, scratchier looking parts, and that makes it look not as new. I think it's great, Challenger. :thumbs: I'm tired of that little ball thing that can shoot an unlimited amount of lasers and blow up bigger than a time bomb. :yes:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

so heres my last model:
duke's gun from doom the movie:
Hidden/Spoiler:
Image
with texture.
Hidden/Spoiler:
Image
881 polys :D but i filtered some, now i have 500 for the purefiltered and 300 for the "lowrez" version

i think of making a new texture, because you can see hardly any (highpoly-)detail on the current one
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Model showcase thread Part II

Post by YouJediJunkie »

Dang, that Jedijunkie is back! :music:

(Well, yes, I am. I've had work and reason X to struggle with. Reason X is something personal and I won't tell you what it is. However...)

Now I have started doing stuff I think will be used by everyone (or at least a bunch). A broken AT-AT, now wouldn't that be good for every boy and girl and battlefield? If I get much positive feedback on this one I might do more stuff in the similiar style.

Image
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Model showcase thread Part II

Post by Silas »

DarthD.U.C.K. wrote:so heres my last model:
duke's gun from doom the movie:
Hidden/Spoiler:
Image
with texture.
Hidden/Spoiler:
Image
881 polys :D but i filtered some, now i have 500 for the purefiltered and 300 for the "lowrez" version

i think of making a new texture, because you can see hardly any (highpoly-)detail on the current one
that looks...AWESOME! you should do the BFG next (maybe make a doom based map?)

and as for YouJediJunkie, the idea is great. Crashed/broken vehicles always make good props, cover, etc. the AT-At looks good :thumbs:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Model showcase thread Part II

Post by Maveritchell »

Here are a few kitbash EU fighters (the TIE-uglies are from the X-Wing series, and the TIE Vanguard is from the SWCCG):
TYE-Wing:
Image
X-TIE:
Image
TIE Vanguard (reconnaissance):
Image

The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Model showcase thread Part II

Post by redgroupclan »

Wow, those look fun :thumbs:
User avatar
GMan
Private First Class
Posts: 84
Joined: Tue Apr 22, 2008 7:44 am

Re: Model showcase thread Part II

Post by GMan »

Nice models,Mav.
Anyway here's my newest model:DC-15s SOPMOD
SOPMOD Parts:
1:Scope
2:Grenade Launcher Attachment
3:Sound Suppressor
Image
Image
Credits:
1:DC-15s Carbine-OOM-9
2:Everything else:me
User avatar
REivEN
1st Lieutenant
1st Lieutenant
Posts: 451
Joined: Wed Jul 04, 2007 11:59 am
Projects :: Jane - Sister Of the Courier Mod
Games I'm Playing :: CSGO FNV
xbox live or psn: No gamertag set
Location: What do you expect?

Re: Model showcase thread Part II

Post by REivEN »

Why didn't you added a laser ? :D

But everywhere else looks very good :)
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

looks good, but the texture looks a little bit unfinished

my newest model, the tiecrawler:
Image
User avatar
GMan
Private First Class
Posts: 84
Joined: Tue Apr 22, 2008 7:44 am

Re: Model showcase thread Part II

Post by GMan »

Darth,the texture is finished but the rendering program is sooo ................................................................................................ :x :x :x :x
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

DarthD.U.C.K. wrote:looks good, but the texture looks a little bit unfinished

my newest model, the tiecrawler:
Image
When you give a duck a tie fighter...
GOod job, man! That's a great tank, I hope it goes well *coughDMIcough*
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Model showcase thread Part II

Post by MandeRek »

Maveritchell wrote:Here are a few kitbash EU fighters (the TIE-uglies are from the X-Wing series, and the TIE Vanguard is from the SWCCG):
TYE-Wing:
Image
X-TIE:
Image
TIE Vanguard (reconnaissance):
Image

The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
Lol, are those canon? :lol:

They look cool though ;)
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Model showcase thread Part II

Post by Caleb1117 »

MandeRek wrote:
Maveritchell wrote:Here are a few kitbash EU fighters (the TIE-uglies are from the X-Wing series, and the TIE Vanguard is from the SWCCG):
TYE-Wing:
Image
X-TIE:
Image
TIE Vanguard (reconnaissance):
Image

The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
Lol, are those canon? :lol:

They look cool though ;)
I know, surprising, but yes, they actually are.
Locked