The Dark Times (fmr. "Battlefront Unleashed")
Moderator: Moderators
- 666rulerofclones
- Command Sergeant Major

- Posts: 281
- Joined: Fri Aug 08, 2008 1:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Badger State!
Re: Battlefront: Unleashed
I remembered seeing both X-wings and Y-wings right in the beginning of the TIE Fighter Factory level in TFU. And if they weren't, they looked a heck of alot like them.
- Karnage
- Commander Randomtoast
- Posts: 947
- Joined: Sun Oct 23, 2005 9:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wherever there is shenanigannery.
Re: Battlefront: Unleashed
Wow, look at all the awesome I've missed out on.
I haven't been on in a while, but to come on and see all this...great job Mav!! I'll be keeping an eye on this one.
The skins look very sharp and detailed. Love the new combos for the heroes along with the new melee system. Can't wait to try this out.
I haven't been on in a while, but to come on and see all this...great job Mav!! I'll be keeping an eye on this one.
The skins look very sharp and detailed. Love the new combos for the heroes along with the new melee system. Can't wait to try this out.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Battlefront: Unleashed
I thought so too, but I wasn't sure.666rulerofclones wrote:I remembered seeing both X-wings and Y-wings right in the beginning of the TIE Fighter Factory level in TFU. And if they weren't, they looked a heck of alot like them.
- yukisuna
- Rebel Sergeant

- Posts: 210
- Joined: Wed Jan 28, 2009 5:50 am
- Projects :: My new PC hates the Mod Tools
- xbox live or psn: Samura Yukisuna
- Location: Stuck in a place full of happy happiness known as Steam.
Re: Battlefront: Unleashed
new combos
? i just love all that new combos of yours! ill bet it'l get good, likke all your other mods and maps! 
sorry for double post.
that light and heavy melee combos is a really great idea, wow.
then mav, i sent you a pm (dont know how to send you something on other method) i just hope you can make those when you're finnished with this?
anyways, youre the best modder and mapper ever. i dont think even the makers of the game is that good.
i will rate it 10/10, like on every other of your mod and maps.
and, will you make a GC mod for this too? with that swithingfactions-like thing that makes you able to choose empire (with marek) or rebels (with marek.)
Don't apologize for a double-post, just don't do it. Edit your old post. -Staff
sorry for double post.
that light and heavy melee combos is a really great idea, wow.
then mav, i sent you a pm (dont know how to send you something on other method) i just hope you can make those when you're finnished with this?
anyways, youre the best modder and mapper ever. i dont think even the makers of the game is that good.
i will rate it 10/10, like on every other of your mod and maps.
and, will you make a GC mod for this too? with that swithingfactions-like thing that makes you able to choose empire (with marek) or rebels (with marek.)
Don't apologize for a double-post, just don't do it. Edit your old post. -Staff
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Battlefront: Unleashed
Hmmm... alright. Have you ever thought about making it being a easter egg or something?Maveritchell wrote:Nope, there's no really good place for "hero" flyers with stock space maps.Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battlefront: Unleashed
And how, if I may ask, would you add an easter egg to a stock map without forcing it to be a seperate map? He'd hafta open it in ZE and add a new vehicle spawn, or go through a ton of coding to make it become unlockable, and then give whatever team Starkiller's on a disadvantage due to having one less ship in their hangar. And heck, I'm not even sure that it's possible to do that.Nova Hawk wrote:Hmmm... alright. Have you ever thought about making it being a easter egg or something?Maveritchell wrote:Nope, there's no really good place for "hero" flyers with stock space maps.Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Am I right or no?
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Battlefront: Unleashed
Yes, I guess you have a point there. But you could replace the Imperial transport for his ship and make that as the transport.Fluffy_the_ic wrote:And how, if I may ask, would you add an easter egg to a stock map without forcing it to be a seperate map? He'd hafta open it in ZE and add a new vehicle spawn, or go through a ton of coding to make it become unlockable, and then give whatever team Starkiller's on a disadvantage due to having one less ship in their hangar. And heck, I'm not even sure that it's possible to do that.Nova Hawk wrote:Hmmm... alright. Have you ever thought about making it being a easter egg or something?Maveritchell wrote:Nope, there's no really good place for "hero" flyers with stock space maps.Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Am I right or no?
Last edited by Nova Hawk on Wed Feb 25, 2009 4:55 pm, edited 1 time in total.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Battlefront: Unleashed
Cool down, it's not that hard to do and yes, I could do it. I don't want to and probably won't simply because I wouldn't want to spend the time modeling something that would essentially be unused.Fluffy_the_ic wrote:And how, if I may ask, would you add an easter egg to a stock map without forcing it to be a seperate map? He'd hafta open it in ZE and add a new vehicle spawn, or go through a ton of coding to make it become unlockable, and then give whatever team Starkiller's on a disadvantage due to having one less ship in their hangar. And heck, I'm not even sure that it's possible to do that.Nova Hawk wrote:Hmmm... alright. Have you ever thought about making it being a easter egg or something?Maveritchell wrote:Nope, there's no really good place for "hero" flyers with stock space maps.Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Am I right or no?
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battlefront: Unleashed
Heck, I was just guessing based on bits and pieces or prior knowledge. (very little prior knowledge) and I think I seemed a little tough... Ah well. Sorry if it hurt ya in any way, Nova.
BTW, Mav, space looks awesome. Insanely awesome.
I had a feeling I was gonna seem angry...
BTW, Mav, space looks awesome. Insanely awesome.
I had a feeling I was gonna seem angry...
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Battlefront: Unleashed
Dude, I just watched the video and it was AWESOME!
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Battlefront: Unleashed
A while ago someone asked how to make changing skins and I replied that one could make an effect (shield effect, for instance) with the unit's geometry instead of the sphere geometry. While I now realize that it's impossible that way, is this switch-the-geometry of the shield effect what you did for the TIE Vangaurd's shield?
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Battlefront: Unleashed
Yes, essentially. I didn't just "switch" the droideka shield effect though; I made a new one, because making the effect do what it does, visually, wouldn't be possible with the specific effect type the droideka shield is.Fiodis wrote:A while ago someone asked how to make changing skins and I replied that one could make an effect (shield effect, for instance) with the unit's geometry instead of the sphere geometry. While I now realize that it's impossible that way, is this switch-the-geometry of the shield effect what you did for the TIE Vangaurd's shield?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Battlefront: Unleashed
Awesome, I've got to start experimenting more with this.
-
Commander_Fett
- High General

- Posts: 847
- Joined: Fri Oct 17, 2008 9:59 pm
- Projects :: No Mod project currently.
Re: Battlefront: Unleashed
Woah, that looks awesome!
If it isn't too much trouble, I'd recommend moddifying the ugly cocpit of the imperial shuttle to make it look more like the actual thing and way better, but either way, very nice work!
PS. If you need a pic, I can take one from my star wars guide to vehicles and vessels)
If it isn't too much trouble, I'd recommend moddifying the ugly cocpit of the imperial shuttle to make it look more like the actual thing and way better, but either way, very nice work!
PS. If you need a pic, I can take one from my star wars guide to vehicles and vessels)
-
Twilight_Warrior
- Droid Pilot Assassin

- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: Battlefront: Unleashed
Y-Wings were there during the Clone Wars (recently made canon by the cartoon on Cartoon Network)Teancum wrote:I thought so too, but I wasn't sure.666rulerofclones wrote:I remembered seeing both X-wings and Y-wings right in the beginning of the TIE Fighter Factory level in TFU. And if they weren't, they looked a heck of alot like them.
X-Wings weren't around, but their prototypes were (they're essetially the X-Wing with only one pair of wings. Looks EXACTLY like an X-Wing w/o the wings unfurled).
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Battlefront: Unleashed
Oh. I had always assumed that the precursor to the X-wing was that multi-winged fighter the Republic has in default space maps. Not the V-wing, not Ani's starfighter, but the third one.
- k'kruhk
- Second Lance Corporal

- Posts: 113
- Joined: Tue Aug 26, 2008 3:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: If I'm not here I'm somewhere else.
Re: Battlefront: Unleashed
Yes, the ARC-170 was a precursor, as well as the Z-95 headhunter, but this is a little offtopic. I absolutely love what the space map looks like, especially the proton torpedoes, I'm glad you changed the color from blue, that always urked me.Fiodis wrote:Oh. I had always assumed that the precursor to the X-wing was that multi-winged fighter the Republic has in default space maps. Not the V-wing, not Ani's starfighter, but the third one.
-
Twilight_Warrior
- Droid Pilot Assassin

- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: Battlefront: Unleashed
I guess it was the Z-95 that I'm thinking of...and that's already in there. Oh well, I guess it's really up to Mav' if he wants to keep the good ol' X-Wing in there or not.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Battlefront: Unleashed
That was my thought at first too, but unfortunately the Sentinel-class shuttle from the actual movies looks like this:Commander_Fett wrote:If it isn't too much trouble, I'd recommend moddifying the ugly cocpit of the imperial shuttle to make it look more like the actual thing and way better, but either way, very nice work!
Hidden/Spoiler:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Battlefront: Unleashed
Whoa, hidden gem. Never actually saw that in the movies -- Movie/scene?

