The Dark Times (fmr. "Battlefront Unleashed")

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

Moderator: Moderators

Locked
User avatar
666rulerofclones
Command Sergeant Major
Command Sergeant Major
Posts: 281
Joined: Fri Aug 08, 2008 1:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Badger State!

Re: Battlefront: Unleashed

Post by 666rulerofclones »

I remembered seeing both X-wings and Y-wings right in the beginning of the TIE Fighter Factory level in TFU. And if they weren't, they looked a heck of alot like them.
User avatar
Karnage
Commander Randomtoast
Posts: 947
Joined: Sun Oct 23, 2005 9:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: Overwatch
xbox live or psn: No gamertag set
Location: Wherever there is shenanigannery.

Re: Battlefront: Unleashed

Post by Karnage »

Wow, look at all the awesome I've missed out on.

I haven't been on in a while, but to come on and see all this...great job Mav!! I'll be keeping an eye on this one.

The skins look very sharp and detailed. Love the new combos for the heroes along with the new melee system. Can't wait to try this out. :thumbs:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Battlefront: Unleashed

Post by Teancum »

666rulerofclones wrote:I remembered seeing both X-wings and Y-wings right in the beginning of the TIE Fighter Factory level in TFU. And if they weren't, they looked a heck of alot like them.
I thought so too, but I wasn't sure.
User avatar
yukisuna
Rebel Sergeant
Rebel Sergeant
Posts: 210
Joined: Wed Jan 28, 2009 5:50 am
Projects :: My new PC hates the Mod Tools
Games I'm Playing :: See Interests
xbox live or psn: Samura Yukisuna
Location: Stuck in a place full of happy happiness known as Steam.

Re: Battlefront: Unleashed

Post by yukisuna »

new combos :eek: ? i just love all that new combos of yours! ill bet it'l get good, likke all your other mods and maps! :bowdown:

sorry for double post.

that light and heavy melee combos is a really great idea, wow.
then mav, i sent you a pm (dont know how to send you something on other method) i just hope you can make those when you're finnished with this?
anyways, youre the best modder and mapper ever. i dont think even the makers of the game is that good.
i will rate it 10/10, like on every other of your mod and maps.
and, will you make a GC mod for this too? with that swithingfactions-like thing that makes you able to choose empire (with marek) or rebels (with marek.)
Don't apologize for a double-post, just don't do it. Edit your old post. -Staff
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Battlefront: Unleashed

Post by Nova Hawk »

Maveritchell wrote:
Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Nope, there's no really good place for "hero" flyers with stock space maps.
Hmmm... alright. Have you ever thought about making it being a easter egg or something?
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battlefront: Unleashed

Post by Fluffy_the_ic »

Nova Hawk wrote:
Maveritchell wrote:
Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Nope, there's no really good place for "hero" flyers with stock space maps.
Hmmm... alright. Have you ever thought about making it being a easter egg or something?
And how, if I may ask, would you add an easter egg to a stock map without forcing it to be a seperate map? He'd hafta open it in ZE and add a new vehicle spawn, or go through a ton of coding to make it become unlockable, and then give whatever team Starkiller's on a disadvantage due to having one less ship in their hangar. And heck, I'm not even sure that it's possible to do that.
Am I right or no?
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Battlefront: Unleashed

Post by Nova Hawk »

Fluffy_the_ic wrote:
Nova Hawk wrote:
Maveritchell wrote:
Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Nope, there's no really good place for "hero" flyers with stock space maps.
Hmmm... alright. Have you ever thought about making it being a easter egg or something?
And how, if I may ask, would you add an easter egg to a stock map without forcing it to be a seperate map? He'd hafta open it in ZE and add a new vehicle spawn, or go through a ton of coding to make it become unlockable, and then give whatever team Starkiller's on a disadvantage due to having one less ship in their hangar. And heck, I'm not even sure that it's possible to do that.
Am I right or no?
Yes, I guess you have a point there. But you could replace the Imperial transport for his ship and make that as the transport.
Last edited by Nova Hawk on Wed Feb 25, 2009 4:55 pm, edited 1 time in total.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront: Unleashed

Post by Maveritchell »

Fluffy_the_ic wrote:
Nova Hawk wrote:
Maveritchell wrote:
Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Nope, there's no really good place for "hero" flyers with stock space maps.
Hmmm... alright. Have you ever thought about making it being a easter egg or something?
And how, if I may ask, would you add an easter egg to a stock map without forcing it to be a seperate map? He'd hafta open it in ZE and add a new vehicle spawn, or go through a ton of coding to make it become unlockable, and then give whatever team Starkiller's on a disadvantage due to having one less ship in their hangar. And heck, I'm not even sure that it's possible to do that.
Am I right or no?
Cool down, it's not that hard to do and yes, I could do it. I don't want to and probably won't simply because I wouldn't want to spend the time modeling something that would essentially be unused.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battlefront: Unleashed

Post by Fluffy_the_ic »

Heck, I was just guessing based on bits and pieces or prior knowledge. (very little prior knowledge) and I think I seemed a little tough... Ah well. Sorry if it hurt ya in any way, Nova.
BTW, Mav, space looks awesome. Insanely awesome.
I had a feeling I was gonna seem angry...
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Battlefront: Unleashed

Post by Nova Hawk »

Dude, I just watched the video and it was AWESOME!
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Battlefront: Unleashed

Post by Fiodis »

A while ago someone asked how to make changing skins and I replied that one could make an effect (shield effect, for instance) with the unit's geometry instead of the sphere geometry. While I now realize that it's impossible that way, is this switch-the-geometry of the shield effect what you did for the TIE Vangaurd's shield?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront: Unleashed

Post by Maveritchell »

Fiodis wrote:A while ago someone asked how to make changing skins and I replied that one could make an effect (shield effect, for instance) with the unit's geometry instead of the sphere geometry. While I now realize that it's impossible that way, is this switch-the-geometry of the shield effect what you did for the TIE Vangaurd's shield?
Yes, essentially. I didn't just "switch" the droideka shield effect though; I made a new one, because making the effect do what it does, visually, wouldn't be possible with the specific effect type the droideka shield is.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Battlefront: Unleashed

Post by Fiodis »

Awesome, I've got to start experimenting more with this.
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Battlefront: Unleashed

Post by Commander_Fett »

Woah, that looks awesome! :thumbs:
If it isn't too much trouble, I'd recommend moddifying the ugly cocpit of the imperial shuttle to make it look more like the actual thing and way better, but either way, very nice work!

PS. If you need a pic, I can take one from my star wars guide to vehicles and vessels)
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Battlefront: Unleashed

Post by Twilight_Warrior »

Teancum wrote:
666rulerofclones wrote:I remembered seeing both X-wings and Y-wings right in the beginning of the TIE Fighter Factory level in TFU. And if they weren't, they looked a heck of alot like them.
I thought so too, but I wasn't sure.
Y-Wings were there during the Clone Wars (recently made canon by the cartoon on Cartoon Network)

X-Wings weren't around, but their prototypes were (they're essetially the X-Wing with only one pair of wings. Looks EXACTLY like an X-Wing w/o the wings unfurled).
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Battlefront: Unleashed

Post by Fiodis »

Oh. I had always assumed that the precursor to the X-wing was that multi-winged fighter the Republic has in default space maps. Not the V-wing, not Ani's starfighter, but the third one.
User avatar
k'kruhk
Second Lance Corporal
Second Lance Corporal
Posts: 113
Joined: Tue Aug 26, 2008 3:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: If I'm not here I'm somewhere else.

Re: Battlefront: Unleashed

Post by k'kruhk »

Fiodis wrote:Oh. I had always assumed that the precursor to the X-wing was that multi-winged fighter the Republic has in default space maps. Not the V-wing, not Ani's starfighter, but the third one.
Yes, the ARC-170 was a precursor, as well as the Z-95 headhunter, but this is a little offtopic. I absolutely love what the space map looks like, especially the proton torpedoes, I'm glad you changed the color from blue, that always urked me.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Battlefront: Unleashed

Post by Twilight_Warrior »

I guess it was the Z-95 that I'm thinking of...and that's already in there. Oh well, I guess it's really up to Mav' if he wants to keep the good ol' X-Wing in there or not.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront: Unleashed

Post by Maveritchell »

Commander_Fett wrote:If it isn't too much trouble, I'd recommend moddifying the ugly cocpit of the imperial shuttle to make it look more like the actual thing and way better, but either way, very nice work!
That was my thought at first too, but unfortunately the Sentinel-class shuttle from the actual movies looks like this:
Hidden/Spoiler:
Image
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Battlefront: Unleashed

Post by Teancum »

Whoa, hidden gem. Never actually saw that in the movies -- Movie/scene?
Locked