but from the third picture from the top it looks like you can just walk outside
Space Coruscant (Battle over Coruscant)
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- commander501stappo
- Jedi

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Re: Space Coruscant (Battle over Coruscant)
look´s good
but from the third picture from the top it looks like you can just walk outside
but from the third picture from the top it looks like you can just walk outside
- Fiodis
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Re: Space Coruscant (Battle over Coruscant)
Indeed, you really have to fix that prop placement.
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
Look, it's only a beta, nothing is perfect, and second, it's supposed to look crooked to show damage to the ship.Fiodis wrote:Indeed, you really have to fix that prop placement.
I already was thinking of playing around some more in that area of the map to get the CIS side looking like it rammed the Venator, and not vice-versa.
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Xavious
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Re: Space Coruscant (Battle over Coruscant)
I think he means the gaping holes where two mismatched hallways come together.stardestroyer001 wrote:Look, it's only a beta, nothing is perfect, and second, it's supposed to look crooked to show damage to the ship.Fiodis wrote:Indeed, you really have to fix that prop placement.
I already was thinking of playing around some more in that area of the map to get the CIS side looking like it rammed the Venator, and not vice-versa.
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
I know, I saw it, it's meant to look crooked. I just haven't had time to put stuff in the holes that were created when I made the corridor crooked.
- Deathplayer
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Re: Space Coruscant (Battle over Coruscant)
first, you could release your map with the holes. then you'd have enough time to fill in the holes, maybe you could make your own models for the holes, so they'd look more professional and not just like the absence of props.
also, in the second version you could add props to the interiors of the lucrehulk.
also, in the second version you could add props to the interiors of the lucrehulk.
- Fiodis
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Re: Space Coruscant (Battle over Coruscant)
No. Don't rush anything ever just to release it. Happens too often.Deathplayer wrote:first, you could release your map with the holes.
- Deathplayer
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Re: Space Coruscant (Battle over Coruscant)
yeah, i know what you mean...Fiodis wrote:No. Don't rush anything ever just to release it. Happens too often.Deathplayer wrote:first, you could release your map with the holes.
in my idea the release shouldn't be the final version.
but it was just an idea
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THEWULFMAN
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Re: Space Coruscant (Battle over Coruscant)
looks great, i love the number of ships in the battle, thats almost as many as in my space maps 
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
UPDATE: Things are going so smoothly, I am astounded.
-Invaded Venator: neutral CP added, gives an advantage to both sides, although the CIS will have a hard time defending it.
-I actually (with some Fake Console-using
) won the map by 8 points!
Whoops, a little too late for that pilot over there.
-Doing small fixes to patch up holes and what-not.
-Tweaking sides a bit more, making Obi-Wan special and Count Dooku a little less powerful. (He's always using Force Repulse [based off of ST:TFU, but without the bubble and shockwave] constantly)
Does anyone know how to get troopers in ships?
-Invaded Venator: neutral CP added, gives an advantage to both sides, although the CIS will have a hard time defending it.
-I actually (with some Fake Console-using
Hidden/Spoiler:
-Doing small fixes to patch up holes and what-not.
-Tweaking sides a bit more, making Obi-Wan special and Count Dooku a little less powerful. (He's always using Force Repulse [based off of ST:TFU, but without the bubble and shockwave] constantly)
Does anyone know how to get troopers in ships?
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MrCrayon
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Re: Space Coruscant (Battle over Coruscant)
ambush pathsstardestroyer001 wrote:Does anyone know how to get troopers in ships?
- commander501stappo
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Re: Space Coruscant (Battle over Coruscant)
you can make the repulse overheatstardestroyer001 wrote:-Tweaking sides a bit more, making Obi-Wan special and Count Dooku a little less powerful. (He's always using Force Repulse [based off of ST:TFU, but without the bubble and shockwave] constantly)
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
What's an ambush path? I tried finding one via Search, but it's all "help me" topics and not a FAQ.
Regarding Force Repulse, good idea. How about a 10 second "cool-down" period? That should be a long enough interval.
Regarding Force Repulse, good idea. How about a 10 second "cool-down" period? That should be a long enough interval.
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AQT
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Re: Space Coruscant (Battle over Coruscant)
Off-topic:stardestroyer001 wrote:What's an ambush path? I tried finding one via Search, but it's all "help me" topics and not a FAQ.
The FAQ / Everything You Need Thread Version 2.0 wrote:...
ZeroEditor/Mapping
... ...
- commander501stappo
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Re: Space Coruscant (Battle over Coruscant)
yea, that sounds long enough.stardestroyer001 wrote:Regarding Force Repulse, good idea. How about a 10 second "cool-down" period? That should be a long enough interval.
EDIT: will the repulse overheat after used once, or?
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
@AQT: [slaps own forehead in stupidity]
I think I need to go to bed, I'm tired and can't really think straight.
Ok, so Ambush is triggered by either entering a region or assigning it to an event.
So how does this help get troopers in the fighters? The main problem is, they either 1) stand beside the ship and do nothing, or 2) take off to the nearest wall.
Wait, is it possible to have ambush-ees immediately forced into fighters when they spawn in? Is that how? (My brain is too tired
)
I think I need to go to bed, I'm tired and can't really think straight.
Ok, so Ambush is triggered by either entering a region or assigning it to an event.
So how does this help get troopers in the fighters? The main problem is, they either 1) stand beside the ship and do nothing, or 2) take off to the nearest wall.
Wait, is it possible to have ambush-ees immediately forced into fighters when they spawn in? Is that how? (My brain is too tired
Last edited by stardestroyer001 on Thu Oct 28, 2010 7:30 am, edited 1 time in total.
- commander501stappo
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Re: Space Coruscant (Battle over Coruscant)
the AI are so smartstardestroyer001 wrote:So how does this help get troopers in the fighters? The main problem is, they either 1) stand beside the ship and do nothing, or 2) take off to the nearest wall.
Hidden/Spoiler:
- ps2owner
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Re: Space Coruscant (Battle over Coruscant)
Yeah,put an airlock in the Venatorstardestroyer001 wrote:The space map is gigantic and is bigger than any space map I have ever played, with the possible exception of that "Space Euphoria" map (with the pieces of ships everywhere). The land battle, by contrast, is smaller due to the lesser numbers of troopers in the capships (don't know why there aren't any troopers spawning in at certain command posts, must be they've all died or thrown themselves out the airlock;)).
*falls toward corusant*
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
Regarding ambush paths: Do I make it so starfighters spawn in as the ambushers?
(I'll test it)
Ok, here's another update.
UPDATE:
-Most of the smaller problems in the map such as stuff sticking out, holes in the walls, uneven flooring, door problems, etc. have been fixed. There's only a couple stuff that I probably missed and didn't notice.
-I am planning the release of another beta, but first I have to get more starfighters up and in the air. Once that is complete, I will work as fast as possible to get the beta out to you guys, as I owe you guys a beta from halfway through October.
So that's the sitrep. I assure you I am looking forward to the completion of the beta and eventually the map as much as you guys do.
(I'll test it)
Ok, here's another update.
UPDATE:
-Most of the smaller problems in the map such as stuff sticking out, holes in the walls, uneven flooring, door problems, etc. have been fixed. There's only a couple stuff that I probably missed and didn't notice.
-I am planning the release of another beta, but first I have to get more starfighters up and in the air. Once that is complete, I will work as fast as possible to get the beta out to you guys, as I owe you guys a beta from halfway through October.
So that's the sitrep. I assure you I am looking forward to the completion of the beta and eventually the map as much as you guys do.
- R8-Q88
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Re: Space Coruscant (Battle over Coruscant)
Sorry I haven't checked in here in quite a while. All of the updates are great. Can't wait to play, it looks like it will be a great space map!

