Stretched terrain

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Fingerfood
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Stretched terrain

Post by Fingerfood »

So I create a map, go into ZE and make it bigger/smaller. I change the height, move some CPs around, etc. and then I go to try my map. When I spawn, I spawn below ground and simply fall. I look up to see elongated height changes I made on the border of the map. I change the SetMaxFlyHeight and stuff to 500, thinking that it s pushing me down, and I munge and try again. Same thing with the elongated hills.

Oh, and I think the Paths moved towards the elongated hills.

How can I fix this?
Caleb1117
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Re: Stretched terrain

Post by Caleb1117 »

Did you raise the spawn paths?
Fingerfood
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Re: Stretched terrain

Post by Fingerfood »

I right-clicked to make them raise to terrain, which usually works... :?

I also lowered the terrain below zero... would that effect it? (the "elongated" terrain is on the opposite side though.)
Caleb1117
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Re: Stretched terrain

Post by Caleb1117 »

What exactly do you mean by elongated? Really high?

Cause you will be able to fall/walk right through steep hills.
Grev
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Re: Stretched terrain

Post by Grev »

Just a question, how do you change the map size? Like make the "Board" bigger? Because you mentioned that you made it bigger first post...
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Re: Stretched terrain

Post by Caleb1117 »

Its in the confix.ini in C:\BF2_ModTools\data_ABC

But don't change it after you've made and put objects in the map, it will mess up..
Fingerfood
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Re: Stretched terrain

Post by Fingerfood »

Its stretched. At the edge of my map, it takes those edge heights and does this:

Code: Select all

    wv-^----'''''''''''''''''''''''''''''''''''''''
     ^      ^             ^
terrain   edge         off of edge of ZE terrain
@ Grev: Go up to the upper right corner and click Terrain; Create New Terrain
Grev
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Re: Stretched terrain

Post by Grev »

When I do that, it comes up with a blank terrain and textures dont work...
Fingerfood
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Re: Stretched terrain

Post by Fingerfood »

That's what happens. Then yo just have to ADD textures.
NullCommando
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Re: Stretched terrain

Post by NullCommando »

You've got to keep the terrain at common intervals for example: 512x512, 256x256, 128x128 etc.. That way it won't stretch out the terrain.
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