Edit
Before I go changing anything try the -softskin switch in the msh option file.
I had to use 50/50-75/25 weighting on the breathing tube points to make them not so rigid looking.
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commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?

I see what you mean, although it's hard to notice during gameplay. The kitbash overall looks great though, It's good to finally have a tcw Phase II pilot. Thanks ace!AceMastermind wrote: I'm not happy with the rigid breathing tubes, they don't bend naturally when the head turns, but VM defaults the weights to hard skinned so this is how it has to be done for now. The docs say soft skinning is doable so i'll take a closer look into it and try some things.

Already got that when you released it. It'll work for now, but as you said, it's not the best.THEWULFMAN wrote:commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?
It's something.
viewtopic.php?p=517389#p517389

Cool thanks!JazzMaster wrote:I added some missing details to the helmet texture.Here's a link to a clean unmarked version: https://drive.google.com/file/d/0B8uJ_v ... sp=sharing
Hidden/Spoiler:
How about the actual weapon?commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?

I'm using a loaned computer (my regular one is being repaired and upgraded) so I can't look at it right now. I assume that's the model from CWA?AceMastermind wrote:How about the actual weapon?commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?
http://www.mediafire.com/download/oa2ii ... uncher.zip
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mm i suggest try this:MissingTexture wrote:I have this model and want to add more unique units for battlefront. I need somebody who can help animate this unit because I am not too familiar with how to animate units and etc. So, please is anybody can help out, let me know


cause that reasonAnakin wrote:Why no rolling?? But you'd need to change the (un)fold animation