1) Find a rumble odf. If you want the rumble sound effect it is best to take it from a map that has the same sounds as your level. Example: If you are using hoth's sound files then copy hot_rum_caves.odf. To your odf file. Open that odf and notice that it needs editor_grasspatch.msh. Search for that file(msh) and copy that to your msh folder.
2) Open ZE. Place the hot_rum_caves object into your map, Anywhere, doesn't really matter where. But remember that it will rumble just like a region. So I suggest to use it with a region or put it somewhere out of the way.
3) create a region, shape it to your liking. Hit change type, click rumble,
in rumble class type in your odf. Example: Hot_rum_caves . In particle effect leave that blank cause I haven't figured out what file(s) it's using yet.
So this is what you do:
Copy hot_rum_caves(which you can edit to change your effect) to your modid_data\worlds\modid\odf
copy editor_grasspatch.msh to your modid_data\worlds\modid\msh folder
Open ZE, place the hot_rum_caves.odf anywhere on the map.
Create a new region, called rumble
Change region type to rumble
type in hot_rum_caves in rumble class.
Leave particle effect blank
remember to get the sound you either need to modify your lua, or create your own sound file with the attached effect sound.
Maybe someone smarter than I can explain why rumble regions only work if you auctually place an odf/grasspatch in ZE with the attached rumble effect?
You want rumble regions? Here is how to get them.
Moderator: Moderators
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Big_rich
You want rumble regions? Here is how to get them.
Last edited by Big_rich on Fri Jun 09, 2006 10:13 pm, edited 4 times in total.
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Squirrel7Hunter
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Big_rich
List of known rumble files:
hot_rum_cave (hoth)
mus1_rum_cave (trap, walkway)(mustafar)
pol1_rumble (polis masa)
tan4_rumble (tantive)
uta_rum_caves(gen, wind) (utap)
Space rumbles:
spa_rum_caves
"" _rum_caves_subtle
""_rum_engines
""_rum_shield
""_rum_wash
I suggest to use these files as templates and tweak your own file to suit your needs.
hot_rum_cave (hoth)
mus1_rum_cave (trap, walkway)(mustafar)
pol1_rumble (polis masa)
tan4_rumble (tantive)
uta_rum_caves(gen, wind) (utap)
Space rumbles:
spa_rum_caves
"" _rum_caves_subtle
""_rum_engines
""_rum_shield
""_rum_wash
I suggest to use these files as templates and tweak your own file to suit your needs.
