Vehicle setup?
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- BLACK9_KNIGHT
- Private Third Class
- Posts: 53
- Joined: Thu Jul 24, 2008 7:26 pm
Vehicle setup?
How would I set up a vehicle? I mean all of the nodes. I made a ghost from halo and want to get it ingame. I know I need to get hp_active for the pilot's position and hp_fire for the lasers, but how would I add the exhaust? (the blue glow)
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Vehical setup?
place the hardpoints for the exhaust where you want the engine effect to come from, you can call those hps hp_engine_exhaust or however you want, as long as they arecorrectly refrenced in the odf
hardpoints where the damageeffects come from are usually called: hp_damage
hardpoints where the contraileffect comes from (white stripes when "sprinting") can be called hp_contrail
you dont need a hp_active, the DummyRoot "is" the hp_active
hardpoints where the damageeffects come from are usually called: hp_damage
hardpoints where the contraileffect comes from (white stripes when "sprinting") can be called hp_contrail
you dont need a hp_active, the DummyRoot "is" the hp_active
- BLACK9_KNIGHT
- Private Third Class
- Posts: 53
- Joined: Thu Jul 24, 2008 7:26 pm
Re: Vehicle setup?
alright thanks.
