[WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "bdroid"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "24"
MaxRange = "64"
LockOnRange = "80.0"
LockTime = "0.4"
AutoAimSize = "1.0"
ZoomMin = "3.0"
ZoomMax = "3.0"
ZoomRate = "0.0"
YawSpread = "0.0"
PitchSpread = "0.0"
SpreadPerShot = "0.0"
SpreadRecoverRate = "4.8"
SpreadThreshold = "2.0"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
HeatPerShot = "0.089"
HeatRecoverRate = "0.5"
HeatThreshold = "0.20"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "0"
ReloadTime = "6.0"
ShotDelay = "0.11"
TriggerSingle = "0"
SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "cis_weap_inf_repeater_ord"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_blasterrifle_icon"
ModeTexture = "HUD_weap_fullauto"
ReticuleTexture = "reticule_rifle"
MuzzleFlash = ""
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
RecoilLengthLight = "0.3"
RecoilLengthHeavy = "0.2"
RecoilStrengthLight = "1.0"
RecoilStrengthHeavy = "0.2"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "cis_weap_inf_droideka_fire"
ChargeSound = "cis_weap_inf_droideka_chargeup"
ReloadSound = "cis_weap_inf_reload_med"
ChangeModeSound = "cis_weap_inf_reload_med"
FireEmptySound = "com_weap_inf_ammo_empty"
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
Doesn't this qualify as a standard weapon?
It has all the specs line for line as say... a clone trooper rifle.
The only difference I saw in the Droideka's weapon setup were the alterations to it's pitch, yaw, and firing arc.
That was set on the actual Droideka themselves, not in their weapon settings.
The above are Droideka repeaters drawn from the ODF that the droideka points to.
If I am wrong point me to the line that will keep me from giving these stats to another weapon?
All that needs to be done as far as I can see is a change in ordinance, and sounds, as well as new animations and models for the Dual pistols.
I didn't mean draw directly FROM the Droideka, just use it as model for me to base the pistols off of.[/quote]