Terraincutter Help
Moderator: Moderators
- General_Nate
- Lieutenant General

- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Terraincutter Help
Hey I have a question. You know (for instance) the yavin arena tunnle, how it has that cool pink box that lets you cut a hole in the ground? I'd like to make my own, but don't know how... Could somone tell me how to make one please, if possibe? Thanks!
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Region Help
these boxes are called terraincutters they can be part of a model, if you want to make some yourown you have to create them in xsi (there is a tutorial about them) and export them to battlefront like any other model
- General_Nate
- Lieutenant General

- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Re: Region Help
oooooooooo Thanks, however I don't have XSI. (I'm pretty cheap) Is there a way I could make one without XSI???
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Region Help
no, but there is a free version of xsi..
it can only use the exporter of repsharpshooter though not shure if it understands terraincutters
it can only use the exporter of repsharpshooter though not shure if it understands terraincutters
- General_Nate
- Lieutenant General

- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Re: Region Help
Thanks Darth D.U.C.K! I'll look into it! Thanks! 
EDIT: Is Mod Tool the one???? Thanks!
EDIT #2: Btw, what is repsharpshooter?
EDIT #3: Also, where is the tut for converting to .msh files?
EDIT #4: Sorry for all the edits.
EDIT: Is Mod Tool the one???? Thanks!
EDIT #2: Btw, what is repsharpshooter?
EDIT #3: Also, where is the tut for converting to .msh files?
EDIT #4: Sorry for all the edits.
- Super_Clone
- High General

- Posts: 803
- Joined: Sat Jul 12, 2008 7:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Florida
Re: Terraincutter Help
Rep is a moderator on Gametoast, the happiest place on earth, or is that Disney World? Oh well 
- General_Nate
- Lieutenant General

- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Re: Terraincutter Help
So repsharpshooter will convert your files for you?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Terraincutter Help
no., he wrote tools that are usefull for battlefront modding
the meshexpoorting tutorial cna be found in the topic of mshex (which cna be found in the assets section)
the XSI Modtool is a free version of XSI
the meshexpoorting tutorial cna be found in the topic of mshex (which cna be found in the assets section)
the XSI Modtool is a free version of XSI
- General_Nate
- Lieutenant General

- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Re: Terraincutter Help
So Modtool will create the cutters?
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Terraincutter Help
General_Nate wrote:So Modtool will create the cutters?
DarthD.U.C.K. wrote:if you want to make some yourown you have to create them in xsi (there is a tutorial about them) and export them to battlefront like any other model
- General_Nate
- Lieutenant General

- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Re: Terraincutter Help
Maveritchell wrote:General_Nate wrote:So Modtool will create the cutters?DarthD.U.C.K. wrote:if you want to make some yourown you have to create them in xsi (there is a tutorial about them) and export them to battlefront like any other model
