Scaling up the AT-AT skeleton [Solved]

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giftheck
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Scaling up the AT-AT skeleton [Solved]

Post by giftheck »

I need to scale up the AT-AT skeleton to approximately 40% larger than it currently is, to accomodate my new AT-ACT mesh. How do I go about doing that? Do I need to manually edit the skeleton, or can I 'cheat' via the ODF or options files?
Last edited by giftheck on Tue Dec 27, 2016 5:35 am, edited 1 time in total.
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Re: Scaling up the AT-AT skeleton

Post by TriniGamer »

I think you may need to go on to another model editor or something to do that, I'm fairly new. But I couldn't help but notice - if you're using AT-ACT's are you making Scarif?
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giftheck
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Re: Scaling up the AT-AT skeleton

Post by giftheck »

TriniGamer wrote:I think you may need to go on to another model editor or something to do that, I'm fairly new. But I couldn't help but notice - if you're using AT-ACT's are you making Scarif?
AT-ACTs appeared outside of Scarif, you know ;)

Anyway, I've gotten the answer: I needed to add /scale 1.4 to the munge.bat file of the animations, and -scale 1.4 to the .msh.option file.
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Re: Scaling up the AT-AT skeleton [Solved]

Post by AQT »

Please use [Solved] instead of [SOLVED]. Thanks.
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