Killing Jedies

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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imp_strikeforce

Post by imp_strikeforce »

stell you still having munging issues?
Stellcat

Post by Stellcat »

uuummmmmmmmmmmmmmmmmm..........no................

well..........................mayby............................


u........uuuuuuu.......I um...........................Yes............

WRAGHHH!!! I'm really sry tp pseter you!

But I can skin but can't get it in game or make sides!
I tryed the new pro verson but I get an error whenever O try to edit a side.

Or even open it!

But the old one still works.


I know you must be getting tierd of this :cry:

It's like my game hates me!
AARRGGHH!!!!



WHY MUST IT BE!!

I honestly can't seem what I'm doing wrong.


I'm going to try again.....................sigh.................do that tut step by step one more time.......................................
Sleepingkirby

Hoth errors

Post by Sleepingkirby »

Hi, I'm new so please excuse me if this is a dumb question/question that's already addressed ( I did a search and I didn't find any thread similar to this)

I just did the killable jedi thing. However >.<, it works for all maps but the hoth map. My theory is that, by default, those large walkers aren't part of the imp.lvl if you compile it via the mod tool. If anyone can confirm/know how to solve this, I would like to know. Thanks in advance.

P.S. Thanks for this tutorial, I've scratching my head at how this mod tool works for a while now.

P.P.S. Oh yeah, does anyone know if the 1.2 update troop adjustment from LucasArts are the same stats as the mod tool's?
pYRo

RE: Hoth errors

Post by pYRo »

i d/l the allied factions playable with lightsabers mod at filefront and the at-sts and snow speeders in the hoth level are gone, whenever i log into a server on the internet as soon as i log in it kicks me right off and says that an error has occured and shuts the game off, and i cant play tatoine in instant action mode and i do not know how to take the stupid thing off!! does anyone ele have these problems?
Leviathan
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RE: Hoth errors

Post by Leviathan »

Oh yeah, does anyone know if the 1.2 update troop adjustment from LucasArts are the same stats as the mod tool's?
1.2 Patch only affects terrestrial vehicles' health, Jet Trooper pack's recharge time, make Dark Trooper's cannon more accurate and increase Droideka's shield resistance...
Saturn_V
Emperor's Hand
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RE: Hoth errors

Post by Saturn_V »

http://www.secretsociety.com/forum/disp ... sp?mid=275

I asked about this a while ago on psych0fred's board, the 1.2 values for the DarkTrooper jetpack are listed in the thread.
Sleepingkirby

Post by Sleepingkirby »

cool, thankee much.

I also just made Mace Windu killable (I didn't like him very much to begin with anyways) but the file seems 2 megs smaller then the shipped version and it crashes on loading (rep.lvl). Are there some files missing from the mod tools or am I just missing something?
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