2 mapping questions?

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Grievous

2 mapping questions?

Post by Grievous »

1. How do I make cps selectable when I play the map...I can't select them so I can't spawn.Oh and for vehicle spawn timers what should it be because the vehicles don't spawn at the beginning.

2.I'm trying to get the Naboo1 sky for my map whats wrong with this sky file because it still comes up with the geonosis sky:


SkyInfo()
{
ObjectVisibility(40.000000, 80.000000, 1600.000000);
FogColor(252, 252, 252);
FogRange(0.000000, 3000.000000);
NearSceneRange(50.0, 220.0, 60.0, 300.0);
FarSceneRange(450.000000, 1000.0);
AmbientColor(120, 101, 76);
TopDirectionalAmbientColor(120, 101, 76);
BottomDirectionalAmbientColor(126, 70, 35);
CharacterAmbientColor(209,156,73);
VehicleAmbientColor(189, 136, 53);
Enable(1559);
FogRamp(3);
}

SunInfo()
{
Angle(140.000005, -10.000011);
Color(120, 120, 120);
Texture("");
Degree(90.000011);
BackAngle(180.000022, 0.000000);
BackColor(128, 128, 128);
BackDegree(0.000000);
}


DomeInfo()
{
Texture("SKY_Naboo1.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

PC()
{
TerrainBumpTexture("geo1_bump", 1.0);
}



DomeModel()
{
Geometry("geo_sky_dome");
}

LowResTerrain()
{
Texture("geo1");
PatchResolution(7);
FogNear(300.0);
FogFar(700.0);
FogColor(142,82,38, 128);
DetailTexture("geo1_far_detail");
DetailTextureScale(0.25);
}
}


//Big rep flyer
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(200, 300);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2);
}

//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}

//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}

//CIS rockets
SkyObject()
{
Geometry("cis_fly_techounion_DOME");
NumObjects(8);
Height(0, 0);
VelocityY(10, 12);
Acceleration(0.0, 2.0, 0.0);
Distance(1000);
LifeTime(80.0);
}



thx for any help! :)
Last edited by Grievous on Sun Jun 05, 2005 9:55 pm, edited 1 time in total.
Saturn_V
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RE: 2 mapping questions?

Post by Saturn_V »

DomeModel()
{
Geometry("geo_sky_dome");
}
The sky texture is controlled in the sky dome model (msh); either copy the Naboo sky dome msh and texture, and call that instead of geo_sky_dome, or...

EDIT:> or you could just copy the Naboo sky to your project, delete the Geonosis sky texture (SKY_Geonosis.tga) and rename sky_naboo.tga to SKY_Geonosis.tga (this is the way I do it on test maps becuase it's quick and easy)


PS: Try making your thread titles more relevant to your questions, it'll help others in the future when they search the forum. Thanks
Last edited by Saturn_V on Sun Jun 05, 2005 7:04 pm, edited 1 time in total.
Grievous

RE: 2 mapping questions?

Post by Grievous »

Thx for the sky help.

Oh and sorry about the thread titles I will work on that.
Grievous

RE: 2 mapping questions?

Post by Grievous »

The Sky works now! yay!

But I still need that first question answered!
Darth-Derkie
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Post by Darth-Derkie »

Maybe you forgot the spawn paths?
Saturn_V
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Post by Saturn_V »

Have you assigned a Team Value ? Look at CP1 and 2 for the team numbers. What colour are the CPs on the selection screen?

You didn't say if they are the default CPs or ones you've added. More information = Easier to help you

Do your vehicles spawn after a delay or not at all? If it's just delayed, try setting the timers to lower values. Experimenting with the mod tools is the key here.

If they do not spawn at all, check the SPTest error log to find out why.
Grievous

Post by Grievous »

Darth-Derkie wrote:Maybe you forgot the spawn paths?
How do you set these? I have no idea what to type into to those boxes...
Saturn_V wrote:Have you assigned a Team Value ? Look at CP1 and 2 for the team numbers. What colour are the CPs on the selection screen?
Yes I have assigned a team value.
Saturn_V wrote:You didn't say if they are the default CPs or ones you've added. More information = Easier to help you
The CPs are ones I have added.
Saturn_V wrote:Do your vehicles spawn after a delay or not at all? If it's just delayed, try setting the timers to lower values. Experimenting with the mod tools is the key here.

If they do not spawn at all, check the SPTest error log to find out why.

Ok I'll do that and play around with the tools.

Also for the CP capture and control reigons what do you put those boxes to edit that?

Sry for all the hassle everyone
Darth-Derkie
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Post by Darth-Derkie »

In zeroedit: Go to regions, click on "new group", "box" and then place the box on the Command Post. Name your CP's like: CP1, CP2, CP3... If the Command post is named CP1, name the Box CP1Box in RegionID and CP1Control in Properties. Now select regions again and select Sphere. Place it on the command post. And name it CP1Sphere in RegionID and fill CP1Capture in Properties.

Spawn Paths:

Click on Path then click on New Path. Put some spawn points around the CP. (this is were the units are going to spawn). And name the path CP1Spawn

Now click on objects, and select the command post.
Captureregion= CP1Capture
Controlregion= CP1Control
Spawnpath= CP1Spawn
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