How to make terrain height change faster?

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edge123455
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How to make terrain height change faster?

Post by edge123455 »

In ZE, one thing that is really fraustrating is that it takes forever to change the height of the terrian even with the pressure at 100. In the hoth stock map, the height can be changed really fast with the pressure value at 20 (the foreground and background values were not changed). I've checked to see how this was possible but couldn't find the solution.

So does anyone know how to overide the pressure value so the terrian height can be changed faster?
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Re: how to make terrian height change faster

Post by Marth8880 »

You're using "Raise", right? Also, "Paint" allows you to choose a height to immediately change the terrain to.
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Re: how to make terrian height change faster

Post by edge123455 »

I'm taliking about the raise option, I want the terrian to raise naturally without using the foregrond and background because it will just look squared off.
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Re: how to make terrian height change faster

Post by AQT »

edge123455 wrote:...because it will just look squared off.
Why not just use a different brush shape? And then you can switch to the blend mode afterwards to give your terrain more variation.
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Re: how to make terrian height change faster

Post by edge123455 »

I just discovered a new problem, I've noticed that when working on a .wld file from the shipped worlds, you are able to change the height of the map to infinity. On the other hand, the .wld file that is created everytime you chose to create a new map, there are restrictions to the height as it only goes to 400.

Once you reach that limit, the top of a hill starts becoming flat like a table and can't rise any more. Maybe I was thinking that the .ter file of the shipped worlds were modified by the developers. Any suggestions?

Now the reason why i'm putting alot of emphasis on terrain heinght and topography is because I'm working on "The battle of Hoth" map and instead of using mountains in the background, I want to physically make them in ZE. I've been working and researching to make this map atleast 99% acurate to the movie. Plus the map will be 512*512, so don't yo guys think i'm gonna make huge mountains in the background, just the close short ones.
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Re: how to make terrian height change faster

Post by Marth8880 »

Instead of "making" the mountains in Zero Editor, you could always model your own mountain range skyobject like the Hoth mountains, but instead, giving them depth. If you don't know how to do this, I could possibly do it for you. :P
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Re: how to make terrian height change faster

Post by edge123455 »

Marth8880 wrote:Instead of "making" the mountains in Zero Editor, you could always model your own mountain range skyobject like the Hoth mountains, but instead, giving them depth. If you don't know how to do this, I could possibly do it for you. :P

Lol, yeah I don't know how to do that. But can you tell me how I could do it ? And if I don't get it it working, you can help me. :D :runaway:

But i'm serious about the project, i've always hated how from all the maps in star wars games, most battles aren't depicted as they were, especially the hoth battle. I've already modified the at-at and changed everything to 100% accuracy including laser effects, height and the walking sound effects. The only things left for the at-at is giving it the cockpit view, walking footprint and hopefully a rumble so when you walk near it, the ground shakes. I already modified alot of units too.

I also found this website were it gives the actual map and uses scenes from the battle to analyze the battlefield geometry. Check it out. :D

http://www.theforce.net/swtc/bohindex.html
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Re: how to make terrian height change faster

Post by AQT »

edge123455 wrote:Once you reach that limit, the top of a hill starts becoming flat like a table and can't rise any more. Maybe I was thinking that the .ter file of the shipped worlds were modified by the developers. Any suggestions?
Why do you even want to make 400+ tall mountains anyway? And your limit would actually be 800 since the range is from negative 400 to positive 400, and that should be more than enough for these mountains of yours.
edge123455 wrote:I just discovered a new problem, I've noticed that when working on a .wld file from the shipped worlds, you are able to change the height of the map to infinity.
Right.
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