Naboo: Gungan Hideout *RE_Dload* v1.2, final version coming

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Grev
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Re: Naboo: Gungan Hideout

Post by Grev »

Map looks cool, very original, but I would reccomend several rounds of beta... That way each time you edit, you can have people test until its the 100% you need...
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Re: Naboo: Gungan Hideout

Post by Guest »

nice that you fixed that big size problem
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Re: Naboo: Gungan Hideout

Post by Caleb1117 »

The FX squares are cause you are missing some effect TGA's, just look through the .fx file, for TGA names, and get them from the assets, or data_ABC/common/effects.
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DarthD.U.C.K.
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by DarthD.U.C.K. »

nice!
but it dont looks like swamp!
Last edited by DarthD.U.C.K. on Sat Jan 12, 2008 7:04 am, edited 1 time in total.
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by Guest »

yeah thats true, you could make the map a bit darker and add some dagobah stuff to make it swampish
1z2x3c
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by 1z2x3c »

....swampish???
the battle for naboo was in a grass field........ movie 1
... it is a bit darker in v1.2 and rain & stuff
the only prop i have is when the n1 takes off the effect is black squares but i cant solve..... saddly
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by Caleb1117 »

1z2x3c wrote:....swampish???
the battle for naboo was in a grass field........ movie 1
... it is a bit darker in v1.2 and rain & stuff
the only prop i have is when the n1 takes off the effect is black squares but i cant solve..... saddly
Caleb1117 wrote:The FX squares are cause you are missing some effect TGA's, just look through the .fx file, for TGA names, and get them from the assets, or data_ABC/common/effects.
1z2x3c
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by 1z2x3c »

,..... i tryed, none work.....its not cool
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by Guest »

i mean not the whole battle but gungan hideout, in the movie it was a bit dark, you could add light fog to the gungan spawnpoints
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by 1z2x3c »

... didnt think of that, ill add trees and shadow regions.... or are there other wats of making a cirtain area darker?
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Re: Naboo: Gungan Hideout *updated*to v1.1, v1.2 expedted by mon

Post by Guest »

i dont really know i have no idea of modding, but im sure you could make the water texture a bit darker (sth like dark green), and add some plants/grass in the water
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Re: Naboo: Gungan Hideout *RE_Dload* v1.2, final version coming

Post by 1z2x3c »

v1.2 has been realeasted all probs fixed exept for sounds, there are telepeorts which take you to a secret location with a ship to dominate all other ships... cool....

i just today about 6 hours ago, hached a baby duckling who knows who his mom is... me

plz, if you find a bug, tell me so i can fix!! ty , re-dload plz
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Re: Naboo: Gungan Hideout *RE_Dload* v1.2, final version coming

Post by Guest »

downloading right now
but im in a hurry right must learn for my exams (one test today, another one tomorrow, one next week and a presentation) so dont expect my feedback fast, however i think there will be no bugs in this version

EDIT: here we go
- droid starfighter, n1 starfighter, stap and this naboo tank are missing sounds
- you have still some black squares when landing or taking off
- it seems that musik is not always playing, sometimes you must first get in a vehicle to make it playing (same problem was dathomir: exiles revenge)

EDIT: WHOOPS, it seems that i messed something up last time, now i redownloaded the map, then deleted the old one and installed this and all the bugs are gone, awesome map, love the weather, sorry for posting outdated info last time
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Re: Naboo: Gungan Hideout *RE_Dload* v1.2, final version coming

Post by elfie »

the map looks very good. I especially like the purple gungan dome.
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