My problem is that, when munging sound, the .sfx file does not generate the .bnk file it should (as far as I know sfx--->bnk) in the data_TES\_BUILD\Sound\worlds\tes\MUNGED\pc folder (TES is the modID), consequently, some effects are not played ingame.
I did edit the munge.bat as well as the other .bat files (soundmunge and soundmungedir) as recommended on tutorials. I also tried munging in BFBuilder but nothing there either.
Also, when I leave the .sfx file blank, it generates a 16 bytes .bnk, but when you put anything there, no .bnk is generated when munging. All the files that are in the config section of the .req below are in the Data_TES\Sound\worlds\tes folder (.ffx and .snd files)
Here is the .sfx (tescw.sfx)
Hidden/Spoiler:
// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
..\..\global\effects\mvt_trooper_squat.wav -resample pc 22050
//-- snow - Walkways etc.
..\..\global\effects\mvt_trooper_getup_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_snow.wav -resample pc 22050
// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
..\..\gcw\effects\mvt_Soldier_squat.wav -resample pc 22050
//-- snow - Walkways etc.
..\..\gcw\effects\mvt_Soldier_getup_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_snow_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_snow_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_snow_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_snow.wav -resample pc 22050
// BDroid Foley Effects -------------------------------------------------------
// Terrain Independent Foley
..\..\cw\effects\mvt_BDroid_squat.wav -resample pc 22050
//-- snow - Walkways etc.
..\..\cw\effects\mvt_BDroid_getup_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_jump_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_land_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_snow_smBF.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_lie_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_roll_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_stop_snow.wav -resample pc 22050
// SBDroid Foley Effects -------------------------------------------------------
// Terrain Independent Foley
..\..\cw\effects\mvt_SBDroid_squat.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_getup_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_jump_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_land_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_lgBF_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_smBF_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_lie_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_roll_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_stop_Snow.wav -resample pc 22050
// AAT ----------------------------------------------------------------------------------------------c
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
// AT Walker Common -ATAT ATST ATTE -------------------------
// AT Walker Engine ATAT ATST ATTE
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 16000 pc 22050
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 12000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 12000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 12000 pc 22050
//AT-RT Weapon Sounds--------------------------------------------------------------------
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
// Terrain Independent Foley
..\..\global\effects\mvt_trooper_squat.wav -resample pc 22050
//-- snow - Walkways etc.
..\..\global\effects\mvt_trooper_getup_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_snow_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_snow.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_snow_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_snow_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_snow.wav -resample pc 22050
// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
..\..\gcw\effects\mvt_Soldier_squat.wav -resample pc 22050
//-- snow - Walkways etc.
..\..\gcw\effects\mvt_Soldier_getup_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_snow_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_snow_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_snow_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_snow.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_snow.wav -resample pc 22050
// BDroid Foley Effects -------------------------------------------------------
// Terrain Independent Foley
..\..\cw\effects\mvt_BDroid_squat.wav -resample pc 22050
//-- snow - Walkways etc.
..\..\cw\effects\mvt_BDroid_getup_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_jump_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_land_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_snow_smBF.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_lie_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_roll_snow.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_run_snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_walk_snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_BDroid_stop_snow.wav -resample pc 22050
// SBDroid Foley Effects -------------------------------------------------------
// Terrain Independent Foley
..\..\cw\effects\mvt_SBDroid_squat.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_getup_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_jump_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_land_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_lgBF_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_smBF_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_lie_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_roll_Snow.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_run_Snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_L04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R01.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R02.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R03.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_walk_Snow_R04.wav -resample pc 22050
..\..\cw\effects\mvt_SBDroid_stop_Snow.wav -resample pc 22050
// AAT ----------------------------------------------------------------------------------------------c
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
// AT Walker Common -ATAT ATST ATTE -------------------------
// AT Walker Engine ATAT ATST ATTE
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 16000 pc 22050
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 12000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 12000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 12000 pc 22050
//AT-RT Weapon Sounds--------------------------------------------------------------------
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"tescw"
}
REQN
{
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"tes"
"cis_hover_aat"
"rep_walk_atrt"
"imp_walk_atst"
"cw_foley_snow_config"
"cw_foley_snow"
"cw_foley_stone_config"
"cw_foley_stone"
"cw_foley_metal_config"
"cw_foley_metal"
"tescw_foley"
}
}
{
REQN
{
"bnk"
"align=2048"
"tescw"
}
REQN
{
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"tes"
"cis_hover_aat"
"rep_walk_atrt"
"imp_walk_atst"
"cw_foley_snow_config"
"cw_foley_snow"
"cw_foley_stone_config"
"cw_foley_stone"
"cw_foley_metal_config"
"cw_foley_metal"
"tescw_foley"
}
}
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
"tes1"
}
REQN
{
"lvl"
"tescw"
"tesgcw"
}
}
{
REQN
{
"str"
"align=2048"
"tes1"
}
REQN
{
"lvl"
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}
}
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
"tes1"
}
REQN
{
"lvl"
"tescw"
"tesgcw"
}
}
{
REQN
{
"str"
"align=2048"
"tes1"
}
REQN
{
"lvl"
"tescw"
"tesgcw"
}
}
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
"tes1"
}
REQN
{
"lvl"
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"tesgcw"
}
}
{
REQN
{
"str"
"align=2048"
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}
REQN
{
"lvl"
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}
}


