Model showcase thread
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- DarthD.U.C.K.
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Re: Model showcase thread
ijndeed nice, but kinda lowrez, maybe you could add more details
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maxloef
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Re: Model showcase thread
UPDATE!!!!
the model is basicly finished just to texture it..ive added in some ground to make it look more real

the model is basicly finished just to texture it..ive added in some ground to make it look more real
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MandeRek
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Re: Model showcase thread
Looks fantastic! Only i do think texturing will be hell of a job 
- TheDarkMask
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Re: Model showcase thread
This ship looks really nice 
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Caleb1117
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Re: Model showcase thread
Depends on if he's merged it yet, really.MandeRek wrote:Looks fantastic! Only i do think texturing will be hell of a job
Nice Job!
- Challenger33
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Re: Model showcase thread
Well, most of the details will be added with the texture, this type of escape pod doesn't have many details.DarthD.U.C.K. wrote:ijndeed nice, but kinda lowrez, maybe you could add more details
Awesome model maxloef!
Last edited by Challenger33 on Sat Jan 12, 2008 3:18 pm, edited 1 time in total.
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Taivyx
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Re: Model showcase thread
Wow, that's great!
How many polygons is it?
How many polygons is it?
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maxloef
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Re: Model showcase thread
7400 tri's
also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.

also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.
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MandeRek
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Re: Model showcase thread
It looks good, but i do think it is a little dark... Are you creating an underwater map?
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Taivyx
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Re: Model showcase thread
The texture looks a bit of a quickie, but it works if it's going to be an in-the-distance thing.maxloef wrote:7400 tri's
also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.
[image]
Good luck getting a model that high-poly ingame
EDIT
Please excuse the double-post, but I didn't think anyone would notice if I edited the post, and I'd like some reviews.
Stouker Concussion Rifle.

Reference pictures:
http://images1.wikia.nocookie.net/starw ... fle_MV.png
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RepSharpshooter
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Re: Model showcase thread
Nice looking!
Hope to see it ingame!
Hope to see it ingame!
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Grev
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Re: Model showcase thread
that is amazing.
Jaw drop
Jaw drop
Oh wait, I have a smiley!

Jaw drop
Jaw drop
Oh wait, I have a smiley!
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MandeRek
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Re: Model showcase thread
As said before, great looking model. Also the texture is high detailed, that's nice!
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mutedrancor
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Re: Model showcase thread
One word
Freakingawesome
Freakingawesome
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jedi_pilot
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Re: Model showcase thread
Ok, this is my first model
. I need someone to texture it and export it for me.
here are some pics



It's an SG-4 carbine that the "Realism mod" group is planning on using for the rebels in the upcoming mod.
Like I said, I still need someone to texture and export for me, so if anyone can help me out, I would greatly appreciate it
.
here are some pics



It's an SG-4 carbine that the "Realism mod" group is planning on using for the rebels in the upcoming mod.
Like I said, I still need someone to texture and export for me, so if anyone can help me out, I would greatly appreciate it
- AceMastermind
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Re: Model showcase thread
Looks very nice for a first model, you might want to get rid of the excess edges though, it'll reduce the total number of triangles by more than half of what it is now.
- Gogie
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Re: Model showcase thread
just a little something on my sparetime

- Snork
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VF501
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Re: Model showcase thread
Nice Stouker Conc Rifle.
Heres a missile turret someone requested done in the same style as the basic Turrets in SWBF1.

Here is the progress on the Gundam so far. Haven't done much work on it recently.

Heres a missile turret someone requested done in the same style as the basic Turrets in SWBF1.

Here is the progress on the Gundam so far. Haven't done much work on it recently.

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jedi_pilot
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Re: Model showcase thread
How do you get rid of themAceMastermind wrote:Looks very nice for a first model, you might want to get rid of the excess edges though, it'll reduce the total number of triangles by more than half of what it is now.
