Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: Model showcase thread

Post by DarthD.U.C.K. »

ijndeed nice, but kinda lowrez, maybe you could add more details
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Re: Model showcase thread

Post by maxloef »

UPDATE!!!!

the model is basicly finished just to texture it..ive added in some ground to make it look more real

Image
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Re: Model showcase thread

Post by MandeRek »

Looks fantastic! Only i do think texturing will be hell of a job :P
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Re: Model showcase thread

Post by TheDarkMask »

This ship looks really nice :thumbs:
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Re: Model showcase thread

Post by Caleb1117 »

MandeRek wrote:Looks fantastic! Only i do think texturing will be hell of a job :P
Depends on if he's merged it yet, really.

Nice Job!
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Re: Model showcase thread

Post by Challenger33 »

DarthD.U.C.K. wrote:ijndeed nice, but kinda lowrez, maybe you could add more details
Well, most of the details will be added with the texture, this type of escape pod doesn't have many details.

Awesome model maxloef!
Last edited by Challenger33 on Sat Jan 12, 2008 3:18 pm, edited 1 time in total.
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Re: Model showcase thread

Post by Taivyx »

Wow, that's great!
How many polygons is it?
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Re: Model showcase thread

Post by maxloef »

7400 tri's

also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.

Image
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Re: Model showcase thread

Post by MandeRek »

It looks good, but i do think it is a little dark... Are you creating an underwater map?
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Re: Model showcase thread

Post by Taivyx »

maxloef wrote:7400 tri's

also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.
[image]
The texture looks a bit of a quickie, but it works if it's going to be an in-the-distance thing.
Good luck getting a model that high-poly ingame :P



EDIT
Please excuse the double-post, but I didn't think anyone would notice if I edited the post, and I'd like some reviews.

Stouker Concussion Rifle.

Image

Reference pictures:
http://images1.wikia.nocookie.net/starw ... fle_MV.png
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Re: Model showcase thread

Post by RepSharpshooter »

Nice looking! :thumbs:

Hope to see it ingame!
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Re: Model showcase thread

Post by Grev »

that is amazing.

Jaw drop

Jaw drop

Oh wait, I have a smiley!

:eek:
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Re: Model showcase thread

Post by MandeRek »

As said before, great looking model. Also the texture is high detailed, that's nice!
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Re: Model showcase thread

Post by mutedrancor »

One word

Freakingawesome :eek:
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Re: Model showcase thread

Post by jedi_pilot »

Ok, this is my first model :D . I need someone to texture it and export it for me.
here are some pics

Image

Image

Image

It's an SG-4 carbine that the "Realism mod" group is planning on using for the rebels in the upcoming mod.
Like I said, I still need someone to texture and export for me, so if anyone can help me out, I would greatly appreciate it :D.
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Re: Model showcase thread

Post by AceMastermind »

Looks very nice for a first model, you might want to get rid of the excess edges though, it'll reduce the total number of triangles by more than half of what it is now.
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Re: Model showcase thread

Post by Gogie »

just a little something on my sparetime
Image
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Re: Model showcase thread

Post by Snork »

:eek:
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Re: Model showcase thread

Post by VF501 »

Nice Stouker Conc Rifle.


Heres a missile turret someone requested done in the same style as the basic Turrets in SWBF1.

Image

Here is the progress on the Gundam so far. Haven't done much work on it recently.

Image
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Re: Model showcase thread

Post by jedi_pilot »

AceMastermind wrote:Looks very nice for a first model, you might want to get rid of the excess edges though, it'll reduce the total number of triangles by more than half of what it is now.
How do you get rid of them :? ???
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