W.I.P. Mustafar Space
Moderator: Moderators
-
General_Furious
W.I.P. Mustafar Space
Two massive navies (Clone Wars) duke it out over the skies of Mustafar... Six capital ships on the Republic side, Six capital ships on the CIS side and additional CIS ships.
Each side has more than plenty turrets on each ship... fly into enemy territory and be dead within seconds... makes CTF a real challenge :twisted:
I need two/three parts to complete this map:
Blast doors for hangars (1-8 polygons)
-1 for each Republic Venerator
-2 for each CIS Cruiser
Coreship with an open hangar:
-The coreship model has closed hangars
-(I need an opening to put a republic sized hanger in there)
I need to know how to do a few things:
Spawn vehicles:
-how to change type of vehicle spawned
Set up wave attacks:
-bombers and fighters orbit around a fixed point, then when there are at least 8 bombers and 8 fighters in the orbit, the wave attacks the enemy ships: fighters attack turrets and protect from enemy fighters/scouts, and bombers attack critical systems/turrets
-I need to know how to set up this intricate attack structure and how to set the spacing for the formation (spacing needs to be wide to help reduce casualties from auto turrets)
Post screenshots
-(the whole process other than taking a screenshot)
What I need:
Blast doors for Capital ship hangars
Coreship with an open hangar
What I need to learn how to do:
Set up wave attacks
Post screenshots
Each side has more than plenty turrets on each ship... fly into enemy territory and be dead within seconds... makes CTF a real challenge :twisted:
I need two/three parts to complete this map:
Blast doors for hangars (1-8 polygons)
-1 for each Republic Venerator
-2 for each CIS Cruiser
Coreship with an open hangar:
-The coreship model has closed hangars
-(I need an opening to put a republic sized hanger in there)
I need to know how to do a few things:
Spawn vehicles:
-how to change type of vehicle spawned
Set up wave attacks:
-bombers and fighters orbit around a fixed point, then when there are at least 8 bombers and 8 fighters in the orbit, the wave attacks the enemy ships: fighters attack turrets and protect from enemy fighters/scouts, and bombers attack critical systems/turrets
-I need to know how to set up this intricate attack structure and how to set the spacing for the formation (spacing needs to be wide to help reduce casualties from auto turrets)
Post screenshots
-(the whole process other than taking a screenshot)
What I need:
Blast doors for Capital ship hangars
Coreship with an open hangar
What I need to learn how to do:
Set up wave attacks
Post screenshots
Last edited by General_Furious on Thu May 04, 2006 10:52 am, edited 1 time in total.
-
Stager00
-
General_Furious
-
General_Furious
-
General_Furious
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
Make sure the lua calls for the vehicle under the ReadDataFile stuff, and add new vehicle spawn objects, or alter existing ones in ZeroEditor. The vehicle odf name (minus extension) goes in the field that appears on the right side of the screen when you select the vehicle spawn. There are recent threads on this in the modding section of the forum, so check there for more info.
-
General_Furious
Thanks... now all I need to know now is how to set up wave attacks and how to post screenshots...
My guess with the wave attacks would be a force buildup (bombers/fighters flying in an orbit until set times...2 min / 4 min) then flying off to attack the enemy capital ships... any Ideas on how to do that?
My guess with the wave attacks would be a force buildup (bombers/fighters flying in an orbit until set times...2 min / 4 min) then flying off to attack the enemy capital ships... any Ideas on how to do that?
-
General_Furious
-
Angarah
-
General_Furious
Alright... you do have a point, I'll increase the fire rate by a factor of 4 and reduce the damage by 1/10th, that means extra flak effects during an attack runAngarah wrote:Auto Turrets make the map more frustrating than fun... you would be better off eliminating them altogether, just add lots of enemy ships. Dogfighting, baby!
-
General_Furious
everything but the paths are working.... NOOOOO!!!!
How can you force the flyers to follow paths that you set?
(they keep flying back into their hangars and crashing)
-finally succeeded in turning the republic ship auto turret fire to a nice deep blue
How do you get the munger to recognize files that you change?
-I've changed the scout flyers a bit, but can't play with the changes
How can you force the flyers to follow paths that you set?
(they keep flying back into their hangars and crashing)
-finally succeeded in turning the republic ship auto turret fire to a nice deep blue
How do you get the munger to recognize files that you change?
-I've changed the scout flyers a bit, but can't play with the changes
-
xwingguy
-
General_Furious
-
General_Furious
I guess I should huh? I'm trying to get the object groups finalized before I start really creating the map.
(right now I'm studying for my final exams (mostly) need a wee bit of time off - so I'm modding)
What frustrates me is that I've lost half of the republic's cool factor when the autoturret fire went back to green...
(right now I'm studying for my final exams (mostly) need a wee bit of time off - so I'm modding)
What frustrates me is that I've lost half of the republic's cool factor when the autoturret fire went back to green...
