(Saga Battles) Geonosis: Arrival (Version 1.1) Released!!

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(Saga Battles) Geonosis: Arrival (Version 1.1) Released!!

Post by PR-0927 »

LOL, yes, the change is significant, the file is here:

http://starwarsbattlefront.filefront.com/file/;44926


- Majin Revan
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RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!

Post by Delta_57_Dash »

hey sweet... not even played the first one and another version out... kool...

hey majin... I have a special request... what's your e-mail? I'll send you the nessecary files and what I would like you to do with it... If your curious you can look at my rouge clones topic...
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RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!

Post by PR-0927 »

My e-mail address is the same as my MSN Messenger. I'd prefer talking on that, but if you don't have MSN Messenger, then just e-mail me. I'm not going to type it here because of the risk of spam bots, but you can find my e-mail address on my profile info or the MSN Messenger button.

- Majin Revan
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RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!

Post by BeBop »

An excellent map. Better then the first indeed. I would dare say it is the greatest Geonosis map to date. The Bots are smarter then usual I noticed. It seems at least. (And they actually use enemy vehicles! I like how you've started making them use them in your recent maps)

I've got one glitch to report that wasn't mentioned in your read me:

So I was playing as the Republic and we had destroyed all of the Techno Union ships and capture every CP except 'The Hill'. There were some clones that Neutralized it but then they left as soon as it was neutralized to destroy the last enemy units. So there were no enemy units on the field, all of the Rep units went towards the CP but when they got on the very edge of the Capture Sphere, they stopped. So there was this huge ring of troops surrounding the Capture Sphere but noone actually capturing it. I waited to see how long it would take one of them to get in. When at last every AT-TE was trying (and failing obviously) to get up the hill and the rest of the map was empty I headed over there and stepped into the capture sphere. Then they all came in. (The capture bar on the right was filled up instantly Lol.)

Just an odd thing.
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RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!

Post by swbf_lase »

the screenshots look so cool im downloading it now
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RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!

Post by Ace_Azzameen_5 »

Hey, here's an Idea: A movie Realistic Geo Turret, not the weak defualt stuff.
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Post by JabbaLovesLava »

The geonosian turret isn't weak. It's very strong. It only needs a bigger range. The sonic blaster is weak.
fruitymarshmallow

Post by fruitymarshmallow »

On the CIS side, the AI actually go for the command centers, but on the Rep, the AI never go for the techno union ships. Other wise, great job!

PS: SW battlefront at filefront has basically turned into Majinn Revan mods!
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Post by Delta_57_Dash »

ok Majin... I sent you an email telling you my msn address... contact me when you see me on and I'll give you the files.
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Re: RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Relea

Post by PR-0927 »

BeBop wrote:An excellent map. Better then the first indeed. I would dare say it is the greatest Geonosis map to date. The Bots are smarter then usual I noticed. It seems at least. (And they actually use enemy vehicles! I like how you've started making them use them in your recent maps)

I've got one glitch to report that wasn't mentioned in your read me:

So I was playing as the Republic and we had destroyed all of the Techno Union ships and capture every CP except 'The Hill'. There were some clones that Neutralized it but then they left as soon as it was neutralized to destroy the last enemy units. So there were no enemy units on the field, all of the Rep units went towards the CP but when they got on the very edge of the Capture Sphere, they stopped. So there was this huge ring of troops surrounding the Capture Sphere but noone actually capturing it. I waited to see how long it would take one of them to get in. When at last every AT-TE was trying (and failing obviously) to get up the hill and the rest of the map was empty I headed over there and stepped into the capture sphere. Then they all came in. (The capture bar on the right was filled up instantly Lol.)

Just an odd thing.

Wow, that is weird. That never happened to me or my testers, but SWBF's AI isn't known to be glitch-free. It was probably just a glitch, they have captured the base before when I played it many times.

Thanks, you all!!

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Post by Ace_Azzameen_5 »

But the Geo Turret does not damage vehicles, it shoud IMO.
geoman777

Post by geoman777 »

What other saga battle mod maps are coming out? I think it is a cool concept, and this one was really fun. I think you should make the super battle droid rockets a little stronger so they can take down a jedi in one hit. I also was camped by the jedi a lot, where i'd spawn then fly off my feet, get hurt, then die. Also, there were the weird holes in the ground around the techno union ships and i fell in one(on purpose) and didnt die when i fell in, you should make it so you die instantly.
BUT! I had so much fun being a geonotian and flying to the top of a techno unins ship, then playign basketball with myself trying to land in the holes without using the wings!!!
Grievous

Post by Grievous »

Is the any way to get the AI to be a certain class less? If you can do this I would suggest maybe lower the amount of AI on the jedi classes.(there are too many jedi on the field at once IMO).

Otherwise Excellent map!
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Post by EraOfDesann »

It's possible. Just lower the unit ratio to 1 in the LUA.
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Post by Ace_Azzameen_5 »

WB Dessan!
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Post by EraOfDesann »

Thank you. :D
Tyler_Durden

Post by Tyler_Durden »

Any way we'll see a definitive Hoth map? The others that have come out have been good but totally lacked an element that would have made them great. Also if anyone wants to work on a definitive Omaha Beach style map that would rock.
Bulldog

Post by Bulldog »

Looks like a Hoth or two is definitely in the works:-
http://s7.invisionfree.com/Saga_Battles ... getnewpost

There was a D-Day style map in development but I think it was called off- the thread's back on page 4
Tyler_Durden

Post by Tyler_Durden »

The problem with that map was that it was all wrong. The Rebels/Republic was defending the island while the imperials/cis stormed it from the beach. It should have been the other way around. Plus, it is basically an infantry map, there were AT-AT's in it. If anything, just a few speeder bikes and tanks should have been placed in order for the rebels/republic to get to the beach. If someone wants to do the mapping, I can do the planning for it. I would map it myself but I don't gots the skillz.
pYRo

Post by pYRo »

i was kind of disappointed when d-day was called off. if someone makes it it would be the coolest map ever.
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