Jet boots, effects set to hardpoints

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Dakota
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Re: Jet boots, effects set to hardpoints

Post by Dakota »

Dakota is now wondering what marth is talking about and how well it may or may not work. :runaway:
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lucasfart
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Re: Jet boots, effects set to hardpoints

Post by lucasfart »

@ Marth - There have been long discussions about forcing ai into vehicles, but it doesn't work effectively from what I remember. It would work for the player, but the ai would just jump right out of the vehicle. There would also be nothing to stop the player just hopping out....
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Re: Jet boots, effects set to hardpoints

Post by Marth8880 »

So make a version of the unit without those thrust effects and whatnot, put those units on a new team for the A.I. that would spawn as it, and set the team up so that it's friendly to the original team with the normal unit.
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Dakota
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Re: Jet boots, effects set to hardpoints

Post by Dakota »

that wouldn't quite work for what i need.
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Re: Jet boots, effects set to hardpoints

Post by Marth8880 »

Why?
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Dakota
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Re: Jet boots, effects set to hardpoints

Post by Dakota »

such a short post....

anyway:

1. can't use a vehicle, my unit has to be able to be knocked down.

2. i would want the ai to have the thrust effects and be able to fly also.

3. if people use the 1.3 patch to kill all ai on teams 1 and 2 the troopers would still be there.

4. its entirely too complex and convoluted for me to be able to effectively use it in this era mod that i am working on.

5. if it was a flyer you'd have to take off and you would just fly around when the jet pack is a dark trooper style jet pack.

6. hovers don't fly.

EDIT: just noticed this thread has caused change in the bf2 limitations thread.
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