I Hate Crashing
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Commander_Cody771
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I Hate Crashing
Opened logfile BFront2.log 2007-11-19 1651
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
this.CurButton = check_mode2
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = _opt_hero
cur_button = hero
this.CurButton = _opt_playlist
cur_button = nil
num, Selection = 1 table: 03CA118C
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: cor1c_con idx: 1
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
this.CurButton = Launch
cur_button = nil
It froze up right before the map started loading. I swear I will NEVER be able to make a mod for BF2. This stuff is really starting to piss me off.
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
this.CurButton = check_mode2
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = _opt_hero
cur_button = hero
this.CurButton = _opt_playlist
cur_button = nil
num, Selection = 1 table: 03CA118C
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: cor1c_con idx: 1
play movie MO2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment MO20.000000ly
this.CurButton = Launch
cur_button = nil
It froze up right before the map started loading. I swear I will NEVER be able to make a mod for BF2. This stuff is really starting to piss me off.
- Teancum
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Re: I Hate Crashing
Were you trying to change the movies? Those are some odd errors.
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Ace_Azzameen_5
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Re: I Hate Crashing
So you never even loaded a map? What are you modding then?
Do you mean it started loading and crashed before you saw the load screen? Yeah, you did. I shouldn't be a literal Diet Dr. Pepper hole.
Anyway, a crash that early without errors doesn't seem like a script error, but that is as far as I know what happens very first. Maybe your ingame.lvl is messed up? Thats loaded first in script post load, isn't it?
This is a repeating crash isn't it?
Double check if its not a game-wide error that a system restart wouldn't fix. Or your vpu isn't on fire...
Do you mean it started loading and crashed before you saw the load screen? Yeah, you did. I shouldn't be a literal Diet Dr. Pepper hole.
Anyway, a crash that early without errors doesn't seem like a script error, but that is as far as I know what happens very first. Maybe your ingame.lvl is messed up? Thats loaded first in script post load, isn't it?
This is a repeating crash isn't it?
Double check if its not a game-wide error that a system restart wouldn't fix. Or your vpu isn't on fire...
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Commander_Cody771
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Re: I Hate Crashing
I was changing an animation. I was changing the standard saber's animation to a doublesaber's anim. It wasn't really a crash it just froze and I had to Task Manager it
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MercuryNoodles
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Re: I Hate Crashing
Wait...where's the rest of the log?
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Commander_Cody771
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Re: I Hate Crashing
that is the whole log.
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Caleb1117
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Re: I Hate Crashing
No way, it can't be, even the default untouched map would have some level 2 errors. 
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Commander_Cody771
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Re: I Hate Crashing
REALLY! I checked my log!
- Teancum
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Re: I Hate Crashing
When you say you were changing an animation, do you mean that you munged new animations, or you changed something in an odf?
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Commander_Cody771
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Re: I Hate Crashing
I was making the doublesaber's combo apply to a single saber.
- SBF_Dann_Boeing
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Re: I Hate Crashing
that won't work because single saber only has 1 damage point. What you want is for the unit to have maul's anims. Combos do not change animation, they just change attack speed, dmg, etc.
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Commander_Cody771
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Re: I Hate Crashing
Can you make it have 2?
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Taivyx
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Re: I Hate Crashing
Maul's saber
Regular saber
I dunno, if the regular has two hardpoints, both angled right, then you could plausibly make the single saber INTO a doublesaber, but to go through all that trouble isn't worth it.
You would be better off just deleting one of the lines in the doublesaber odf calling for the lightsaber blade (ie the ones with LightsaberLength, LightSaberWidth, etc.), depending on which lightsaber blade you want to delete.
Code: Select all
WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "cis_weap_inf_doublesabre"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
FirePointName = "hp_fire2"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"You would be better off just deleting one of the lines in the doublesaber odf calling for the lightsaber blade (ie the ones with LightsaberLength, LightSaberWidth, etc.), depending on which lightsaber blade you want to delete.
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Commander_Cody771
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Re: I Hate Crashing
eh, ok. lock please. where is the lock icon????
