Battlefront Republic Commando [V 1.6]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Anakin
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Re: Battlefront Republic Commando

Post by Anakin »

mh the health will not be moved for first time. and about the hands, i would like that too, but no idea how to do it. If you know please tell me. i tryed to move the HUD nearer to the camera, but before it comes behind the hands it's behind the camera. So it's not possible, or i haven't found a way to do it.
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Re: Battlefront Republic Commando

Post by JimmyAngler »

I wish I knew how. AQT did it though in his ras prosecutor and kassyyk depot maps. he might have an idea. Or you could try putting the hud into the 1st person hands model.
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Anakin
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Re: Battlefront Republic Commando

Post by Anakin »

that's the way AQT did it ;) i'm thinking on it, but i don't know if it destroys me all the other HUD things. the healtbar for example.
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Re: Battlefront Republic Commando

Post by JimmyAngler »

you don't have to put the whole thing into 1st person, just the right check guard should be added. that way everything else is still visible.
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Re: Battlefront Republic Commando

Post by THEWULFMAN »

Cerfon Rounes knows how to move the ammo counter, you might want to ask him about it.
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Re: Battlefront Republic Commando

Post by Anakin »

I'll do that. But i think he made it with an global ingame.lvl.

[UPDATE]
Here are pics from the new reticule.

Basicly we added the RC hit and critical hit. Also the hit and critical hit are now shown in zooming. But now i see i have to work again on the iron sight. they are not perfect ;)
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Also now we have random units for the cis:
geos or mandos, or trandos.
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Re: Battlefront Republic Commando

Post by TWINKEYRUNAWAY »

Its looking really good! I like the custom HUD and new target mark.
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Anakin
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Re: Battlefront Republic Commando

Post by Anakin »

What do you think should i continue working on this healthbar??

If i make this healthbar it will be impossible to disable the hud for KUS or the 3rd perspective, because the healthbar would look very funny.
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Re: Battlefront Republic Commando

Post by JimmyAngler »

I like it, but if it's going to be in third person too, I suggest not using it. maybe try moving it closer towards the bottom?
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Re: Battlefront Republic Commando

Post by Nedarb7 »

The health bar looks fantastic!
Anakin wrote:If i make this healthbar it will be impossible to disable the hud for KUS or the 3rd perspective, because the healthbar would look very funny.
Is the KUS the CIS?
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Re: Battlefront Republic Commando

Post by AcaelusThorne »

Nedarb7 wrote:Is the KUS the CIS?
Yes it is. It stands for Konföderation Unabhängiger Systeme and is german for Confederacy of Independent Systems.
I am against the change :P
Suggestion:
Make the health bar more fancy looking and try to implement it better in the helmet, while makeing it still look good without the HUD.
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Re: Battlefront Republic Commando

Post by TWINKEYRUNAWAY »

So this would be first person only? I don't mind that since RC was first person and what your doing with the hud is incredible.
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Re: Battlefront Republic Commando

Post by JimmyAngler »

yeah, is it possible to disable third person?
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Re: Battlefront Republic Commando

Post by THEWULFMAN »

JimmyAngler wrote:yeah, is it possible to disable third person?
You can disable first or third if you want.

Code: Select all

ForceMode = "0"
I can't rememeber if 0 is first person, or if 1 is. And I can't access my files to get a reference.
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Re: Battlefront Republic Commando

Post by JimmyAngler »

is that a .option code? where does it go?

@ anakin, is the hud a texture or a msh?
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Re: Battlefront Republic Commando

Post by willinator »

It goes in the unit odf I believe...
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Re: Battlefront Republic Commando

Post by THEWULFMAN »

It's an ODF code.
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Re: Battlefront Republic Commando

Post by Anakin »

yeah i know this forcemod. But i won't do that.

Here some new pics of the hit and critical hit marks. They are now smaller and symetrical.

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@jimmy it's a simple board msh with the HUD texture on it.


==EDIT==

some of you may saw my thread. I succesfully removed the ammo sticks from zooming. this means i can do EVERYTHING with them. Also the complete healthbar now can be exactly it is in RC with the sticks and they disapear from top to bottom, ....

So the next month will become lots of HUD changes ;)
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Re: Battlefront Republic Commando

Post by Locutus »

Pretty amazing work on the HUD, never thought sth. like that would be possible in good ol' Battlefront. Keep it up!
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Anakin
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Re: Battlefront Republic Commando

Post by Anakin »

Thank you


here are pics of the new healthbar and the new ammo stick position
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