for the speeders 1, have an odd number, 2, reskin then so that you have at least three different colors.
if you want to keep the trees, try to get at least one more model, and lower some in the ground so that they dont look like they are fake, and tilt and rotate some, make it look organic.
Bothawui - v1 Released!
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myers73
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- sampip
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Re: Bothawui
H_BOMB wrote:
No, they fit pretty well. I'm just having trouble figuring out why a bunch of recreational benches would be in the middle of a road.
The map does look amazing though. Keep up the good work, I can't wait to play it.
The CIS would have moved them to give that base a certain amount of cover. Same with the crates and other bases. And thanks
myers73 wrote:
for the speeders 1, have an odd number, 2, reskin then so that you have at least three different colors.
if you want to keep the trees, try to get at least one more model, and lower some in the ground so that they dont look like they are fake, and tilt and rotate some, make it look organic.
There is an odd number, OK I will probably use another model for one and duplicate another to give it some variety. As for the trees, I did actually get rid of most of them, leaving only a few which is what I'm sticking with. I'll rotate them aswell, I think.
@Nova Hawk: I don't have permission to skin them because they're not my models but I like them as they are now
EDIT: New Avatar ^^
EDIT 2: Version 1.0 Released. Check it out here!
No, they fit pretty well. I'm just having trouble figuring out why a bunch of recreational benches would be in the middle of a road.
The map does look amazing though. Keep up the good work, I can't wait to play it.
The CIS would have moved them to give that base a certain amount of cover. Same with the crates and other bases. And thanks
myers73 wrote:
for the speeders 1, have an odd number, 2, reskin then so that you have at least three different colors.
if you want to keep the trees, try to get at least one more model, and lower some in the ground so that they dont look like they are fake, and tilt and rotate some, make it look organic.
There is an odd number, OK I will probably use another model for one and duplicate another to give it some variety. As for the trees, I did actually get rid of most of them, leaving only a few which is what I'm sticking with. I'll rotate them aswell, I think.
@Nova Hawk: I don't have permission to skin them because they're not my models but I like them as they are now
EDIT: New Avatar ^^
EDIT 2: Version 1.0 Released. Check it out here!
- Fiodis
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Re: Bothawui - v1 Released!
Wow, very nice. I've been silently following this with increasing interest.
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Re: Bothawui - v1 Released!
Very nice! I really enjoyed playing this map, you combined the Bespin buildings with greenery and park elements really well, it's a nice effect. I also really appreciate the earnest effort you put into making the map right and taking input thoughout this thread!
If you are ever at a point where you'd consider adding some different buildings, then based on the Bothawui art I've seen, I'd suggest a Naboo building or two, and maybe one or two of the bigger Yavin temples. Alas, I always get to these threads too late...! Hope there's a v2.0 someday...
The Republic side was very nice, good use of the 327th. Were they actually ever fighting on Bothawui, or was that just an aesthetic choice? I like the use of the ARF Trooper, though the weapons for an ARF Trooper are usually more like the ones you have for the Legion Commander. However, I also really like the Legion Commander / chaingun unit as a lower-level unlockable, and then having the Clone Commander as the highest-level unlockable -- and by the way, nice use of Deviss instead of the all-too-typical Bly!
My only thought for a change on the Republic side would be to put in a Bothan Jedi... the two that come to mind first are Kai Hudorra (http://starwars.wikia.com/wiki/Kai_Hudorra) and Knol Ven'nari (http://starwars.wikia.com/wiki/Knol_Ven%27nari). Maybe Hudorra with Mind Trick (Stealth) and Disguise (Bothan Citizen), or else Ven'nari with Force Flame and Force Heal (Regenerate)?
Anyway, the next thing that stands out is that none of the other sides were really changed or added to, which seems a shame. Like I said, the Republic side was great. Not sure what might be added to the CIS side -- IG-86 Assassin Droids, maybe, or BX-Series Commando Droids? Improved Super Battledroids?
For the Rebels side (if you ever do any more work on the sides, which I highly recommend), a fitting but easy way to go would be to make many of the rebels Bothans... say, a Bothan Rebel Trooper, a Bothan Recon Sniper, some Bothan unlockables like a Bothan SpecOps Infiltrator, and a Bothan Commando, the rest standard. Make the Bothans slightly but noticeably different from the regular citizen Bothans, distinct when up close but maybe hard to tell from far away. Rebel Hero could be Luke, or maybe Borsk Fey'lya, or Wedge Antilles, or Dash Rendar. The Empire could be mostly standard, since they're pretty uniform generally; I didn't see an Imperial Villain on the field when I played, so I don't know who you picked, but the Emperor would actually make sense, and some Imperial Red Guards too -- after he heard that Bothans smuggled the plans for the first Death Star to the Rebels, he went there and personally slaughtered hundreds of them.
I did find an invisible barrier in Hero Assault mode, an invisible wall in the middle of nowhere that kept me from moving how I needed. Here's a screenshot: Oh -- and I also liked the humorous menu options. =)
If you are ever at a point where you'd consider adding some different buildings, then based on the Bothawui art I've seen, I'd suggest a Naboo building or two, and maybe one or two of the bigger Yavin temples. Alas, I always get to these threads too late...! Hope there's a v2.0 someday...
The Republic side was very nice, good use of the 327th. Were they actually ever fighting on Bothawui, or was that just an aesthetic choice? I like the use of the ARF Trooper, though the weapons for an ARF Trooper are usually more like the ones you have for the Legion Commander. However, I also really like the Legion Commander / chaingun unit as a lower-level unlockable, and then having the Clone Commander as the highest-level unlockable -- and by the way, nice use of Deviss instead of the all-too-typical Bly!
My only thought for a change on the Republic side would be to put in a Bothan Jedi... the two that come to mind first are Kai Hudorra (http://starwars.wikia.com/wiki/Kai_Hudorra) and Knol Ven'nari (http://starwars.wikia.com/wiki/Knol_Ven%27nari). Maybe Hudorra with Mind Trick (Stealth) and Disguise (Bothan Citizen), or else Ven'nari with Force Flame and Force Heal (Regenerate)?
Anyway, the next thing that stands out is that none of the other sides were really changed or added to, which seems a shame. Like I said, the Republic side was great. Not sure what might be added to the CIS side -- IG-86 Assassin Droids, maybe, or BX-Series Commando Droids? Improved Super Battledroids?
For the Rebels side (if you ever do any more work on the sides, which I highly recommend), a fitting but easy way to go would be to make many of the rebels Bothans... say, a Bothan Rebel Trooper, a Bothan Recon Sniper, some Bothan unlockables like a Bothan SpecOps Infiltrator, and a Bothan Commando, the rest standard. Make the Bothans slightly but noticeably different from the regular citizen Bothans, distinct when up close but maybe hard to tell from far away. Rebel Hero could be Luke, or maybe Borsk Fey'lya, or Wedge Antilles, or Dash Rendar. The Empire could be mostly standard, since they're pretty uniform generally; I didn't see an Imperial Villain on the field when I played, so I don't know who you picked, but the Emperor would actually make sense, and some Imperial Red Guards too -- after he heard that Bothans smuggled the plans for the first Death Star to the Rebels, he went there and personally slaughtered hundreds of them.
I did find an invisible barrier in Hero Assault mode, an invisible wall in the middle of nowhere that kept me from moving how I needed. Here's a screenshot: Oh -- and I also liked the humorous menu options. =)
- sampip
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Re: Bothawui - v1 Released!
Thanks for commenting! Yeah, the invisible barrier is most like there for a reason, i used them to barrier off going further along the river, and you ought not to be going there too.
Both Republic and CIS sides are final, I have no knowledge at all of different Republic sides and where they fought so I chose a colour that co-ordinated with the theme of the map. The CIS sides I never really change, they are actually just copied across from Alaris Prime because I prefer to keep my sides simple and BFII like.
I may get around to doing a rebel and Empire side but they will most likely be copied across from the new mod I am working on.
Using other Buildings is a nice idea, and I have already used some of Rend's Coruscant assets, to create a nice atmosphere. I think that the Yavin IV buildings are too simple - but the main thing that annoys me is that they only use one texture per building. Since the buildings on Bothawui have some colour and texture variance, I can't use them because I wouldn't be able to fit them with the style of the map. I may look into some Naboo buildings to use but the buildings I am using already I think give enough variance in style and shape to the map. Anyway, thanks for the ideas/comments, if you have anything further to say, please post on the release topic (in the Released Maps and Mods forum). I think this topic concludes here. Could a member of staff lock it please?
Both Republic and CIS sides are final, I have no knowledge at all of different Republic sides and where they fought so I chose a colour that co-ordinated with the theme of the map. The CIS sides I never really change, they are actually just copied across from Alaris Prime because I prefer to keep my sides simple and BFII like.
I may get around to doing a rebel and Empire side but they will most likely be copied across from the new mod I am working on.
Using other Buildings is a nice idea, and I have already used some of Rend's Coruscant assets, to create a nice atmosphere. I think that the Yavin IV buildings are too simple - but the main thing that annoys me is that they only use one texture per building. Since the buildings on Bothawui have some colour and texture variance, I can't use them because I wouldn't be able to fit them with the style of the map. I may look into some Naboo buildings to use but the buildings I am using already I think give enough variance in style and shape to the map. Anyway, thanks for the ideas/comments, if you have anything further to say, please post on the release topic (in the Released Maps and Mods forum). I think this topic concludes here. Could a member of staff lock it please?
