bigger textures?

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Food_Eater

bigger textures?

Post by Food_Eater »

Ok, I'm making a map using many assets from Eddie's Lego Pack. The problem is that the resolution of the lego's texture is 128x128, which looks really bad in-game. Is there a way to make the .msh accept bigger textures so I can make more detailed skins?
GuitarMan
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RE: bigger textures?

Post by GuitarMan »

Well, sometimes sharpening them brings out the detail a little bit more. Not sure if this will help much though. ? ???? AHHHH? WHY? ARE? QUESTION? MARKS? SO? ADDICTING? ???????????????? AHHHHHHH????????????????
Tuskenjedi

RE: bigger textures?

Post by Tuskenjedi »

What the heck? Guitarman, are you in there? :shock:

Anyways, what guitar man said is true, try that out.
Food_Eater

RE: bigger textures?

Post by Food_Eater »

Well I've already done that, and if I do it anymore the pixels will be easily visible.

Could there be anything in the msh.option or something in the msh I'd have to hex edit? Or am I stuck with low-res walls forever? And I'm also finding question marks addicting.
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