[GT-B]Caleb1117's map help (updated)
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- phazon_elite
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Caleb1117
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Well I just now munge'd and got this error from thr PC_mungelog
I'm gonna now try to play GCW and CW...
Edit: CW worked fine but GCW...
The map loaded and I was at the choose to spawn as rebels or IMP screen all was fine untill my mouse touched one of the team bottons, it then crashed. No error popup
however I ran the modtools.exe and came up with one level 3 error of signifigance.
also got a Level 2 that seemed important
the short story: CW fine, GCW crashes.
Code: Select all
ERROR[levelpack mission\PM2c_con.req]:Expecting bracket, but none was found.
File : munged\pc\pm2c_con.script.req(1)...
ucft <--
ERROR[levelpack mission\PM2c_con.req]:Expecting bracket, but none was found.
File : munged\pc\pm2c_con.script.req(1)...
ucft <--
2 Errors 0 Warnings
Edit: CW worked fine but GCW...
The map loaded and I was at the choose to spawn as rebels or IMP screen all was fine untill my mouse touched one of the team bottons, it then crashed. No error popup
however I ran the modtools.exe and came up with one level 3 error of signifigance.
Code: Select all
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MOS\data\_LVL_PC\core.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.ExitCode: Select all
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment GRV0.000000ly
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 13
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 14
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 15
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 17
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 18
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 23
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 24
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA134C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 40
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie GRV 200 , 300 510 x 400- phazon_elite
- Rebel Colonel

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Whoops! Forgot one thing.
Go to the Common\mission folder and see if there is a g_con req file. If not, copy c_con, rename it, and then edit it to be g_con. That should do it. And if not still, clean and munge with the Common box checked.
Are there modded sides for GCW? There might be an odf error if so. The BFront2 log doesn't count odf errors (only "expecting bracket near [insert whatever here]" stuff).
- EP-000782
Go to the Common\mission folder and see if there is a g_con req file. If not, copy c_con, rename it, and then edit it to be g_con. That should do it. And if not still, clean and munge with the Common box checked.
Are there modded sides for GCW? There might be an odf error if so. The BFront2 log doesn't count odf errors (only "expecting bracket near [insert whatever here]" stuff).
- EP-000782
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Caleb1117
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- phazon_elite
- Rebel Colonel

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Caleb1117
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- phazon_elite
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Caleb1117
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- phazon_elite
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It wouldn't have been so bad if EVERY single req for the sides was missing!
You didn't put a dc: before the sides, did you? If you did, it means that SWBF2 is looking in the map's SIDE folder to find the imp and all.lvl, which you don't have according to what you said earlier.
You are also obviously missing "com_weap_inf_defenseturret". It's in the data_***\Common\odfs folder. There is a com_bldg_inf_defensegridturret, though.
I can't really explain the effect stuff, since that doesn't affect anything except the effect, which wouldn't show up.
- EP-000782
You didn't put a dc: before the sides, did you? If you did, it means that SWBF2 is looking in the map's SIDE folder to find the imp and all.lvl, which you don't have according to what you said earlier.
You are also obviously missing "com_weap_inf_defenseturret". It's in the data_***\Common\odfs folder. There is a com_bldg_inf_defensegridturret, though.
I can't really explain the effect stuff, since that doesn't affect anything except the effect, which wouldn't show up.
- EP-000782
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Caleb1117
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- phazon_elite
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Caleb1117
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- AceMastermind
- Gametoast Staff

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LUA mistake
You need to finish this line for the ALL and IMP:
ReadDataFile("SIDE\\",
To:
ReadDataFile("SIDE\\all.lvl",
and:
ReadDataFile("SIDE\\imp.lvl",
ReadDataFile("SIDE\\",
To:
ReadDataFile("SIDE\\all.lvl",
and:
ReadDataFile("SIDE\\imp.lvl",
- phazon_elite
- Rebel Colonel

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Caleb1117
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nice to know its not just me and phazon here.AceMastermind wrote:You need to finish this line for the ALL and IMP:
ReadDataFile("SIDE",
To:
ReadDataFile("SIDE\\all.lvl",
and:
ReadDataFile("SIDE\\imp.lvl",
Thanks again phazon, stupid mistake.
any way I was trying to add water to my map useing the tut found here
http://www.gametoast.com/index.php?name ... pic&t=7776
any way map works fine and all and water is... there... sorta.
best explained with pics.


How might I fix this?
Oh and once I fix the above I will require assistance in making my map
"dusk-ish" like almost night, I don't know how to mess with lighting
but I think I'll soon find out.

