Hi, in my other topic I already learned to edit default mod tools map's side's with lua script.
My question is how would I do this on original swbf2 maps.Things I want to do are mainly just changing units(for example remove some of them)
I already seen new custom era topic but it's not what I'm looking for plus I need version 1.3 for it which is useless because there are no engineers in it and I want to stay on 1.0 version.
I already tried rewriting "readdata" thing in default modtools map lua but there were no command posts and i could not spawn plus the map was upside down(?)
Please don't send me other topic links I've seen most of them already but they didn't help me much.
SetUp teams in shipped maps? [Solved]
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nobody3
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Marth8880
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Re: SetUp teams in shipped maps?
If you're talking about overwriting the stock sides, you'd basically follow the tutorial on how to edit shipped maps, minus anything about addmes or sides or whatever. In other words, you'd create a new project, copy over all of the stock mission scripts, edit the scripts as you need, munge the project with common checked in VisualMunge, copy your new mission.lvl from data_ABC\_LVL_PC\, and paste it into GameData\data\_lvl_pc\, overwriting the old mission.lvl, AFTER backing it up.
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nobody3
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Re: SetUp teams in shipped maps?
oh ok i tried all of that except mission lvl thing ill try it out thanks for reply
EDIT: Problem solved
to anyone who wonders how I solved it was just opening tantive lua and copying all the text with ctrl+a and pasting it over ABC lua then munging and voila =D
EDIT: Problem solved
to anyone who wonders how I solved it was just opening tantive lua and copying all the text with ctrl+a and pasting it over ABC lua then munging and voila =D
