Dogfighting Death Star II-the return!
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Razgriz
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wierd165
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wierd165
- trainmaster611
- Sith Lord

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Razgriz
- [SBF]ATATFIGHTR
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Darth_Z13
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Protector_Pulch
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11of3
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Razgriz
- AceMastermind
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Spherical texturing
From my experience in dealing with spherical texture projections, they are the absolute worst for large models, it seems like no matter how much you scale, rotate, or translate the projection in the Texture Editor, there is always something wrong with how it wraps.11of3 wrote:The sphere used for the outer shell of the Death Star has been a real pain to texture.The sphere object has been rescaled by a factor of 850!everything I have tried so far with the texture looks poor.
You could try a "planar best fit" sub projection on each individual poly and scale each poly outward to increase the tile mapping while randomizing the translation on each poly to give the appearance of "sections" which is what i did with the "Core" of the "Lucrehulk" that i made, it is rather time consuming though, but it does increase the detail of the texture that you're using.
Nice work on your map btw.
- jangoisbaddest
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This look superb. And look! MORE friendly suggestions....xD
Seeing as how the core will be a bit removed from the battle itself, I suggest, for the sake of keeping the game interesting, you have a hangar or some form of CP in the core for the imps. Otherwise (unless you've found a way to make the AI smarter than a tree stump) no fighters are going to follow you in. Also (though it's not very cannon - like), it would be cool to fly into the tunnel while several fighters attack you coming AT you.
Seeing as how the core will be a bit removed from the battle itself, I suggest, for the sake of keeping the game interesting, you have a hangar or some form of CP in the core for the imps. Otherwise (unless you've found a way to make the AI smarter than a tree stump) no fighters are going to follow you in. Also (though it's not very cannon - like), it would be cool to fly into the tunnel while several fighters attack you coming AT you.
- trainmaster611
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Protector_Pulch
He's probably busy...either working on the map, or on his RL. Both things wouldn't be a reason to criticize him. Remember: RL first!
@ Jangoisbaddest: A good idea, the only problem is that the Rebels could settle down in the hangar, launching attacks on the core with stolen imperial ships...I guess this would make things too easy.
So what about some turrets right in front of the hangar: They shoot anything that comes out, but are unable to bring down ships passing by, since they can't rotate in their alcove.
@ Jangoisbaddest: A good idea, the only problem is that the Rebels could settle down in the hangar, launching attacks on the core with stolen imperial ships...I guess this would make things too easy.
So what about some turrets right in front of the hangar: They shoot anything that comes out, but are unable to bring down ships passing by, since they can't rotate in their alcove.
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11of3
