Glitching problem [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Anakin
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Glitching problem [Solved]

Post by Anakin »

Hi,

i hope you can help me with this problem. I made a new elite geonosian model with parts from the elite and warrior. But after i exported it it looks like the one in the swbfviewer.

After i ranged all meshes i selected everything (ctr+a, unselected camera_root and light from the sceneroot) and klicked on the marked button to freeze all. I hoped this will do, but it does not.

I hope you can help me with this quickly because i cannot save and open scenes and i don't want to loose my work.
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Last edited by Anakin on Sun Mar 23, 2014 1:39 pm, edited 1 time in total.
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DarthD.U.C.K.
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Re: gltiching problem

Post by DarthD.U.C.K. »

check if you have any polygons with more than 4 sides. they may cause such glitches ingame.
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Anakin
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Re: gltiching problem

Post by Anakin »

what do you mean with more than 4 sides??
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DarthD.U.C.K.
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Re: gltiching problem

Post by DarthD.U.C.K. »

Marth8880
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Re: gltiching problem

Post by Marth8880 »

He's talking about n-gons.

https://www.google.com/search?site=&tbm ... 9nZxILjNRI

Triangulate your model (with model selected, Modify, Poly Mesh, Triangulate) and re-export.
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Anakin
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Re: gltiching problem

Post by Anakin »

Ah ok thank you very much. It works now :D
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