Tatooine: Outpost (Released)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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naru1305
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Re: Tatooine: Outpost

Post by naru1305 »

nice light, now it feels like Episode 2 :D
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks everyone. :)

Just a quick update on the current modes. I've completed 2 flag CTF for both the CW/GCW and DTII eras. I've also just finished XL mode.

All the modes are as follows:

Conquest: CW, GCW, DTII
2 Flag CTF: CW, GCW, DTII
Hero Assault: GCW
Gunner Assault: DTII
Hunt: CW Anakin v Tuskens (Night Sky)
XL: GCW, CW

I think that's probably enough but if anyone would like me to add a random day/night cycle to any of the modes, I can do that. Just not conquest :wink:

Screenshots of XL:
Hidden/Spoiler:
Image

Image

Image

Image

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Re: Tatooine: Outpost

Post by naru1305 »

i can´t trust my eyes :faint:
this is ... AWESOME
keep it up :thumbs:
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Re: Tatooine: Outpost

Post by Lephenix »

Brillant , need sun glasses 8) , the sun hurt on Tatooine :P .
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Re: Tatooine: Outpost

Post by commander501stappo »

XL fits this map very well.
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Re: Tatooine: Outpost

Post by maxloef »

That is one beautifull map sir!
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Re: Tatooine: Outpost

Post by ACEwithSPADES »

Xl is my favorite mode, good work :thumbs:
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Re: Tatooine: Outpost

Post by Darth_Spiderpig »

Awesome map, awesome screens, awesome sauce!
Jendo7 wrote:
Hidden/Spoiler:
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Why is the unit in front holding the rocket launcher like a rifle though? Interesting. :P
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Re: Tatooine: Outpost

Post by Jendo7 »

Thank you all :D

@Darth, never noticed that before but as it's a stock unit, I reckon it's probably a free cam glitch.
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Re: Tatooine: Outpost

Post by Darth_Spiderpig »

Jendo7 wrote: @Darth, never noticed that before but as it's a stock unit, I reckon it's probably a free cam glitch.
Ok, that's what I thought too. :wink:
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Re: Tatooine: Outpost

Post by ACEwithSPADES »

or mabey its like my map and the rocket is some super shotgun type thing lol
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Re: Tatooine: Outpost

Post by Anakin »

Jendo7 wrote:Thank you all :D

@Darth, never noticed that before but as it's a stock unit, I reckon it's probably a free cam glitch.

but that looks really nice i thought first a new animation. :lol:

the XL mod looks big :mrgreen:
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Re: Tatooine: Outpost

Post by Jendo7 »

I've decided to release a beta, although I don't think it will change much from beta to version 1. Seven spots are available.

Kinetosimpetus and Anakin have got beta spots if they want them.
So there are five or six spots left, possibly :wink:

A report on the general gameplay, and any bug's would be great, but I don't think there are that many, if any at all. If everyone could also let me know if I should add the random sky/lighting effects to more modes. So far I've added day/night random skies to Hero assault, Gunner assault DTII, CW XL, and Dark Times II conquest. I think that is probably enough but I may add it to a few more depending on opinion.

Unfortunately I haven't been able to get the mini map to appear ingame. I haven't had any trouble with prevoius mini maps, so I have no idea what the problem is.
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Re: Tatooine: Outpost

Post by [Padawan]Helkaan »

I can beta test :bowdown:
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Re: Tatooine: Outpost

Post by ACEwithSPADES »

I can beta! :D :bowdown:
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Re: Tatooine: Outpost

Post by The Nasal Abyss »

I can Beta!

Map looks great Jendo!
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Re: Tatooine: Outpost

Post by Darth_Spiderpig »

I would also like to beta test. :)
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Re: Tatooine: Outpost

Post by naru1305 »

can i please beta,too?
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Re: Tatooine: Outpost (beta spots available 10 or 11 total)

Post by Jendo7 »

Beta testers so far.
Anakin
Kinetosimpetus
Darth_Spiderpig
The Nasal Abyss
ACEwithSPADES
[Padawan]Helkaan
naru1305
Skelltor
acryptozoo
commander501stappo
martin105038

I've also decided to add more spots, so there are now 1 left, and depending if anyone drops out.
Last edited by Jendo7 on Sat Feb 26, 2011 4:20 pm, edited 7 times in total.
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Re: Tatooine: Outpost (beta spots available 10 or 11 total)

Post by skelltor »

I would like to beta :D
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