Jumping path

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
darthkibbles
Private Third Class
Posts: 59
Joined: Tue Jul 07, 2009 4:27 pm

Jumping path

Post by darthkibbles »

so far i have succesfully been able to make all AI follow my planning paths but once they get to a point were they must jump they wont (i expected this problem) how do i make them jump? (i selected the jump option on my conection that conects the lower and upper hubs
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: jumping path

Post by AQT »

There is a hint node for jumping. Place and rotate one in the direction you want the AI to jump.
User avatar
darthkibbles
Private Third Class
Posts: 59
Joined: Tue Jul 07, 2009 4:27 pm

Re: jumping path

Post by darthkibbles »

isnt that for jet jump? ill try it anyway
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: jumping path

Post by AQT »

It works the same way.
User avatar
darthkibbles
Private Third Class
Posts: 59
Joined: Tue Jul 07, 2009 4:27 pm

Re: jumping path

Post by darthkibbles »

oh ok thanks
Post Reply